Parthal, Archlich - Monsters

Parthal, Archlich
Medium fey humanoid (undead)
Level 24 Solo Controller XP 30250

Initiative +14        Senses Perception +14
Archlich Aura (Necrotic) aura 5; any living creature that enters the aura or starts its turn within the aura takes 20 necrotic damage.
HP 1090; Bloodied 545
Regeneration 10 (if Parthal takes radiant damage, regeneration doesn't function until the end of his next turn)
AC 40; Fortitude 37, Reflex 38, Will 39
Immune disease, poison; Resist 20 necrotic
Saving Throws +5 (+10 against charm effects)
Speed 6
Action Points 2

(⚔) Death's Touch (standard, at-will) ✦ Necrotic

+30 vs AC; 2d8+10 necrotic damage.

Weakening Rays (standard, at-will) ✦ Necrotic

Ranged 20; targets two enemies within range; +28 vs Reflex; 3d8+14 necrotic damage, and the target is weakened until the end of Parthal's next turn.

Black Lightning (standard, encounter) ✦ Lightning, Necrotic

Ranged 20; +28 vs Reflex; 4d6+14 lightning and necrotic damage. Secondary Targets: Two creatures within 5 squares of the primary target; +28 vs. Reflex; 2d6+14 damage. Tertiary Targets: All other enemies within 20 squares of Parthal; +28 vs. Reflex; 1d6+14 lightning damage.

Eye of the Achlich (minor, recharge ⚄⚅) ✦ Gaze, Necrotic

Ranged 10; +28 vs Fortitude; 3d8+14 necrotic damage, and the target is stunned until the end of Parthal's next turn.

Death pulse (standard, daily) ✦ Necrotic

Area burst 2 within 20; +28 vs Reflex; 6d6+14 necrotic damage, and the target gains vulnerable 15 necrotic (save ends).

Thunderwave (standard, at-will) ✦ Thunder

Close blast 3; +28 vs Fortitude; 2d6+14 thunder damage, and the target is pushed 2 squares.

Spellmaster (standard; recharge ⚄⚅)

Parthal regains the use of an expended encounter power.

Archlich Ambition

Whenever Parthal reduces a creature to 0 or fewer hit points, he regains a spent action point.

Parthal's Step (move; encounter) ✦ Teleportation

Parthal teleports up to 10 squares. Creatures adjacent to Parthal at the start of this move are blinded until the end of Parthal's next turn.

Indestructible

When Parthal is reduced to 0 hit points, his body and possessions crumble into dust, but he is not destroyed. He reappears (along with his possessions) in 1d10 days within 1 square of his phylactery, unless the phylactery is also found and destroyed.

Alignment Evil        Languages Common, Elven
Skills Arcana +28, Heal +19, History +28, Insight +19, Nature +19, Religion +26
Str 12 (+13)      Dex 15 (+14)      Wis 15 (+14)
Con 18 (+16)      Int 28 (+21)      Cha 24 (+19)

Equipment: orb implement .


Published in Open Grave, page(s) 110.