Grave Chill Blaspheme - Monsters

Grave Chill Blaspheme
Medium natural animate (construct, undead)
Level 12 Brute XP 700

Initiative +11        Senses Perception +6; Darkvision
Seeping Chill (Cold) aura 1; while the grave chill blaspheme is bloodied, any enemy that enters the aura or starts its turn within the aura takes 5 cold damage.
HP 150; Bloodied 75
AC 25; Fortitude 23, Reflex 25, Will 22
Immune disease; Resist 10 cold, 10 necrotic, 10 poison; Vulnerable 5 radiant
Speed 7

(⚔) Bite (standard, at-will) ✦ Cold, Necrotic

+16 vs AC; 2d10+5 cold and necrotic damage.

Chill to the Bone (standard, recharge ⚄⚅) ✦ Cold, Necrotic

+15 vs AC; 3d10+5 cold and necrotic damage, and the target is weakened (save ends).

Nimble Attack (standard, at-will) ✦ Cold, Necrotic

The grave chill blaspheme shifts up to 1 square and makes a bite attack.

Alignment Evil        Languages Common
Str 18 (+10)      Dex 21 (+11)      Wis 10 (+6)
Con 20 (+11)      Int 12 (+7)      Cha 13 (+7)


Published in Open Grave, page(s) 134.