Pit of the Abandoned Regiment - Monsters

Pit of the Abandoned Regiment
Huge natural animate (earth, undead)
Level 14 Solo Soldier XP 5000

Initiative +12        Senses Perception +8; Darkvision, tremorsense 5
Aura of Abandonment (Fear) aura 5; any enemy within the aura cannot spend action points.
HP 700; Bloodied 350
AC 32; Fortitude 28, Reflex 26, Will 26
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +5
Speed 5, burrow 7
Action Points 2

(⚔) Regimental Retaliation (standard, at-will) ✦ Necrotic

Reach 3; +19 vs AC; 2d8+10 necrotic damage, and ongoing 10 damage (save ends).

Bone Grab (standard, at-will) ✦ Necrotic

Reach 3; +17 vs Reflex; 2d10+10 necrotic damage, and the target is grabbed.

Crushing Hate (minor 1/round, at-will)

Targets a creature grabbed by the pit of the abandoned regiment; +17 vs Fortitude; 3d10+10 damage.

Skeletal Eruption ( when first bloodied and again when the pit of the abandoned regiment is reduced to 0 hit points, ) ✦ Necrotic

Close burst 5; +17 vs Reflex; 5d6 necrotic damage. Miss: Half damage.

Regimental Discipline

When the pit spends an action point to take an extra action, it also gains an extra move action or minor action.

Rejuvenation

A pit of the abandoned regiment rises at full hit points one day after it has been destroyed. Performing the Gentle Repose ritual on the creature's remains destroys the creature completely, preventing it from using the rejuvenation power.

Alignment Chaotic evil        Languages -
Skills Stealth +15
Str 22 (+13)      Dex 16 (+10)      Wis 12 (+8)
Con 20 (+12)      Int 5 (+4)      Cha 18 (+11)


Published in Open Grave, page(s) 138.