Ettin Marauder
Large natural humanoid (giant)
Level 10 Elite Soldier XP 1000
| HP 222; Bloodied 111 | Initiative +8 |
| AC 26, Fortitude 24, Reflex 20, Will 20 | Perception+12 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
⚔ Double Actions
The ettin makes two initiative checks and takes a full turn on each initiative result. The ettin can take two immediate actions per round but only one between one turn and the next.
Dual Brain
At the end of each of its turns, the ettin automatically ends any dazing, stunning, or charm effect on itself.
Standard Actions
(⚔) Smash ✦ At-Will
Attack: Melee 2 (one creature); +15 vs. AC
Hit: 1d12 + 12 damage, and the ettin can push the target 1 square.
Effect: The ettin marks the target until the end of the ettin's next turn.
Triggered Actions
⚔ Swat ✦ At-Will
Trigger: An enemy enters a square where it flanks the ettin.
Attack (Immediate Reaction): Melee 2 (one creature flanking the ettin); +13 vs. Fortitude
Hit: The ettin pushes the target up to 3 squares.
Str 28 (+14) Dex 12 (+6) Wis 15 (+7)
Con 23 (+11) Int 8 (+4) Cha 9 (+4)
Alignment chaotic evil Languages Giant
Published in Monster Manual, page(s) 108, Dungeon Magazine 169, page(s) 7, Monster Vault, page(s) 121, Madness at Gardmore Abbey, page(s) 3-5, Dungeon Magazine 218.