Hooded Master
Medium natural humanoid
Level 16 Elite Controller XP 2800
Initiative +10 Senses Perception +15; Darkvision
Sickening Stench aura 2; any living creature that starts its turn within the aura is weakened until the end of its next turn.
HP 240; Bloodied 120
Regeneration 10
AC 32; Fortitude 28, Reflex 27, Will 30
Immune disease; Resist 5 necrotic
Saving Throws +2
Speed 6
Action Points 1
(⚔) Master's Staff (standard, at-will) ✦ Weapon
+21 vs AC; 1d8+8 damage, and the target is pushed 2 squares and knocked prone.
(➶) Death Eagle (standard, at-will) ✦ Necrotic
Ranged 5; +20 vs Reflex; 2d4+7 necrotic damage, and the target is weakened until the end of the hooded master's next turn.
ᗕ Organ Spawn ( when first bloodied, encounter)
Close blast 3; targets enemies; +20 vs Fortitude; the target is stunned until the end of the master's next turn. Hit or Miss: An organ wretch appears adjacent to the hooded master and acts immediately after the master. An organ spawn created in this way does not contribute to an encounter's experience total.
✻ Writhing Entrails (standard, recharge ⚄⚅) ✦ Necrotic
Area burst 3 within 10; targets enemies; +20 vs Reflex; 2d6+6 necrotic damage, and the target is slowed and dazed (save ends both).
Alignment Evil Languages Common
Skills Arcana +17, Religion +17
Str 21 (+13) Dex 21 (+13) Wis 21 (+13)
Con 21 (+13) Int 21 (+13) Cha 21 (+13)
Equipment: robes, staff implement .
Update (11/23/2009)
Add “Ranged 5” to the death eagle attack power.
Published in Open Grave, page(s) 147.