Hooded Master - Monsters

Hooded Master
Medium natural humanoid
Level 16 Elite Controller XP 2800

Initiative +10        Senses Perception +15; Darkvision
Sickening Stench aura 2; any living creature that starts its turn within the aura is weakened until the end of its next turn.
HP 240; Bloodied 120
Regeneration 10
AC 32; Fortitude 28, Reflex 27, Will 30
Immune disease; Resist 5 necrotic
Saving Throws +2
Speed 6
Action Points 1

(⚔) Master's Staff (standard, at-will) ✦ Weapon

+21 vs AC; 1d8+8 damage, and the target is pushed 2 squares and knocked prone.

(➶) Death Eagle (standard, at-will) ✦ Necrotic

Ranged 5; +20 vs Reflex; 2d4+7 necrotic damage, and the target is weakened until the end of the hooded master's next turn.

Organ Spawn ( when first bloodied, encounter)

Close blast 3; targets enemies; +20 vs Fortitude; the target is stunned until the end of the master's next turn. Hit or Miss: An organ wretch appears adjacent to the hooded master and acts immediately after the master. An organ spawn created in this way does not contribute to an encounter's experience total.

Writhing Entrails (standard, recharge ⚄⚅) ✦ Necrotic

Area burst 3 within 10; targets enemies; +20 vs Reflex; 2d6+6 necrotic damage, and the target is slowed and dazed (save ends both).

Alignment Evil        Languages Common
Skills Arcana +17, Religion +17
Str 21 (+13)      Dex 21 (+13)      Wis 21 (+13)
Con 21 (+13)      Int 21 (+13)      Cha 21 (+13)

Equipment: robes, staff implement .



Update (11/23/2009)
Add “Ranged 5” to the death eagle attack power.

Published in Open Grave, page(s) 147.