Forsaken Shell
Medium natural animate (undead)
Level 6 Skirmisher XP 250
| HP 70; Bloodied 35 | Initiative +12 |
| AC 20, Fortitude 16, Reflex 20, Will 18 | Perception+5 |
| Speed 8, climb 8 | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
Traits
Combat Advantage
If the shell hits a creature that is granting combat advantage to it, the shell deals 2d6 extra damage.
Spawn Shell
When a shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator's next turn.
Standard Actions
(⚔) Necrotic Slap (healing, necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 1d6 damage plus 5 necrotic damage, the target is grabbed (escape DC 15) and loses a healing surge, and the shell regains 5 hit points.
Envelop (necrotic) ✦ At-Will
Requirement: The shell must have a creature grabbed.
Effect: The shell shifts up to 3 squares, and the creature it is grabbing is pulled with it and takes 2d6 + 3 necrotic damage.
Triggered Actions
Flexibility ✦ At-Will
Trigger: The shell is immobilized, restrained, pulled, pushed, or slid.
Effect (Immediate Interrupt): The shell makes a saving throw. On a save, the triggering effect is negated.
Skills Stealth +15
Str 12 (+4) Dex 24 (+10) Wis 15 (+5)
Con 14 (+5) Int 14 (+5) Cha 13 (+4)
Alignment Unaligned Languages -
Update (11/19/2012)
Updated in Dungeon 207.
Published in Open Grave, page(s) 148, Dungeon Magazine 207.