Malicious Ghost - Monsters

Malicious Ghost
Small shadow humanoid (undead)
Level 13 Lurker XP 800

HP 72; Bloodied 36Initiative +14
AC 27, Fortitude 23, Reflex 25, Will 26Perception+13
Speed 0, fly 6 (hover); phasingDarkvision
Immune disease, poison

Traits

Inexorable Creep

When the ghost uses phasing to move through blocking terrain, it gains a +2 bonus to attack rolls and all defenses and deals 1d6 extra damage on melee attacks and ranged attacks until the start of its next turn.

Insubstantial

The ghost takes half damage from any damage source.

Standard Actions

(⚔) Spirit Touch (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +16 vs. Reflex

Hit: 3d8 + 8 necrotic damage.

Piercing Malice (psychic) ✦ At-Will

Attack: Ranged 5 (one creature); +16 vs. Will

Hit: 3d8 + 8 psychic damage, and the target is slowed (save ends).

Inky Breath (necrotic) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +16 vs. Fortitude

Hit: 2d8 + 3 necrotic damage, and the target takes ongoing 10 necrotic damage and is immobilized (save ends both).

Skills Stealth +18
Str 14 (+8)                Dex 24 (+13)                Wis 14 (+8)
Con 19 (+10)                Int 10 (+6)                Cha 25 (+13)

Alignment Unaligned        Languages Common

Published in Open Grave, page(s) 151, The Shadowfell, page(s) E21.