Baelnorn Lich
Medium fey humanoid (undead)
Level 15 Elite Controller XP 2400
Initiative +10 Senses Perception +11; Darkvision
Baelnorn's Will (Fear) aura 5; any enemy within the aura takes a -2 penalty to Will and to saving throws against psychic effects.
HP 292; Bloodied 146
Regeneration 5
AC 31; Fortitude 27, Reflex 30, Will 29
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1
(⚔) Grasp of Enfeeblement (standard, at-will) ✦ Necrotic
+19 vs Fortitude; 1d10+7 necrotic damage, and the target is weakened until the end of the baelnorn's next turn.
(➶) Dream Haunting (standard, at-will) ✦ Psychic
Ranged 20; +19 vs Reflex; 2d8+6 psychic damage.
➶ Voice of Solemnity (minor 1/round, at-will) ✦ Charm
+19 vs Will; the target falls into a sleepy trance. While in this trance state, the target is immobilized and dominated (save ends both). In addition, the target truthfully answers any question the baelnorn asks.
✻ Fey Ire (standard, recharge ⚃⚄⚅) ✦ Psychic, Radiant
Area burst 2 within 10; +17 vs Will; 2d8+9 radiant damage, and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).
Ethereal Shift (immediate reaction, when an enemy's melee attack misses the baelnorn; at-will)
The baelnorn shifts up to 3 squares.
Fey Step (move; encounter) ✦ Teleportation
The baelnorn teleports up to 5 squares.
Projection (standard; recharges when first bloodied) ✦ Conjuration, Teleportation
Ranged 10; the baelnorn creates a conjuration of itself, turns invisible, and teleports up to 5 squares. The conjuration can be attacked and damaged, though it is unaffected by conditions and effects. The conjuration occupies one square and has 1 hit point (a missed attack never damages the conjuration). The baelnorn becomes visible if it attacks or when the conjuration is reduced to 0 hit points. As a move action, the baelnorn can move the conjured illusion up to 6 squares.
Second Wind (standard; encounter) ✦ Healing
The baelnorn spends a healing surge and regains 73 hit points. It gains a +2 bonus to all defenses until the start of its next turn.
Indestructible
When a baelnorn is reduced to 0 hit points, its body and possessions crumble into dust, but it is not truly destroyed. It reappears in 1d10 days within 1 square of its phylactery (if it has one), unless the phylactery is also found and destroyed.
Alignment Any Languages Common, Elven
Skills Arcana +20, History +20, Insight +16
Str 14 (+9) Dex 16 (+10) Wis 19 (+11)
Con 18 (+11) Int 23 (+13) Cha 21 (+12)
Published in Open Grave, page(s) 162.