Scourge of Baphomet - Monsters

Scourge of Baphomet
Medium natural humanoid (undead)
Level 13 Elite Controller (Leader) XP 1600

Initiative +7        Senses Perception +16; Darkvision
Baphomet's Boon aura 10; any ally of the scourge of Baphomet that starts its turn within the aura gains a +2 bonus to attack rolls when charging.
Despair (Fear) aura 5; any enemy within the aura takes a -2 penalty to attack rolls against the scourge of Baphomet.
HP 258; Bloodied 129
Regeneration 10 (if a scourge of Baphomet takes fire damage, regeneration doesn't function until the end of its next turn)
AC 29; Fortitude 31, Reflex 24, Will 30
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1

(⚔) Great Curse Mace (standard, at-will) ✦ Necrotic, Weapon

+15 vs AC; 1d8+7 damage plus 1d6 necrotic damage.

Goring Charge (standard, at-will)

The scourge of Baphomet makes a charge attack; +16 vs AC; 2d6+6 damage, and the target is knocked prone.

Horns of Force (minor, at-will) ✦ Force

Ranged 5; +18 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.

Ferocious Curse ( when reduced to 0 hit points, ) ✦ Necrotic, Weapon, Disease

The scourge of Baphomet makes a melee basic attack and then makes a secondary attack.

Secondary Attack Close burst 10; targets enemies; +18 vs Will; the target contracts mummy rot.

Call out the Beast (minor; at-will)

Ranged 10; one bloodied ally within 10 squares of the scourge of Baphomet makes a melee basic attack as a free action.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Dungeoneering +14, Intimidate +14, Nature +16, Religion +12
Str 22 (+12)      Dex 12 (+7)      Wis 17 (+9)
Con 17 (+9)      Int 13 (+7)      Cha 16 (+9)

Equipment: robes, mace .


Published in Open Grave, page(s) 167.