Scourge of Baphomet
Medium natural humanoid (undead)
Level 13 Elite Controller (Leader) XP 1600
Initiative +7 Senses Perception +16; Darkvision
Baphomet's Boon aura 10; any ally of the scourge of Baphomet that starts its turn within the aura gains a +2 bonus to attack rolls when charging.
Despair (Fear) aura 5; any enemy within the aura takes a -2 penalty to attack rolls against the scourge of Baphomet.
HP 258; Bloodied 129
Regeneration 10 (if a scourge of Baphomet takes fire damage, regeneration doesn't function until the end of its next turn)
AC 29; Fortitude 31, Reflex 24, Will 30
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1
(⚔) Great Curse Mace (standard, at-will) ✦ Necrotic, Weapon
+15 vs AC; 1d8+7 damage plus 1d6 necrotic damage.
⚔ Goring Charge (standard, at-will)
The scourge of Baphomet makes a charge attack; +16 vs AC; 2d6+6 damage, and the target is knocked prone.
➶ Horns of Force (minor, at-will) ✦ Force
Ranged 5; +18 vs AC; 1d8+3 force damage, and the target is pushed 2 squares.
ᗕ Ferocious Curse ( when reduced to 0 hit points, ) ✦ Necrotic, Weapon, Disease
The scourge of Baphomet makes a melee basic attack and then makes a secondary attack.
Secondary Attack Close burst 10; targets enemies; +18 vs Will; the target contracts mummy rot.
Call out the Beast (minor; at-will)
Ranged 10; one bloodied ally within 10 squares of the scourge of Baphomet makes a melee basic attack as a free action.
Alignment Chaotic evil Languages Abyssal, Common
Skills Dungeoneering +14, Intimidate +14, Nature +16, Religion +12
Str 22 (+12) Dex 12 (+7) Wis 17 (+9)
Con 17 (+9) Int 13 (+7) Cha 16 (+9)
Equipment: robes, mace .
Published in Open Grave, page(s) 167.