Nighthaunt Shrine - Monsters

Nighthaunt Shrine
Medium shadow humanoid (undead)
Level 14 Elite Controller (Leader) XP 2000

HP 182; Bloodied 91Initiative +9
AC 28, Fortitude 24, Reflex 26, Will 28Perception+12
Speed 4 (clumsy), fly 8 (hover)Darkvision
Immune disease, poison; Resist 15 necrotic, insubstantial; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Death ShieldAura 3

Undead allies and shadow allies within the aura gain a +2 bonus to all defenses.

Standard Actions

(⚔) Claw TouchAt-Will

Attack: Melee 1 (one creature); +15 vs. Reflex

Hit: 1d8 + 1 damage, or 3d8 + 3 while bloodied.

Life Leak (necrotic) ✦ Recharge ⚅

Attack: Area burst 5 within 10 centered on a bloodied enemy (enemies in the burst); +16 vs. Fortitude

Hit: 4d6 + 6 necrotic damage.

Miss: Half damage.

Effect: Each undead ally or shadow ally in the burst gains 20 temporary hit points.

Minor Actions

Terrifying Vision (fear, gaze, psychic) ✦ At-Will (1/round)

Attack: Ranged 5 (one creature); +18 vs. Will

Hit: 2d6 + 5 psychic damage, and the nighthaunt shrine pushes the target 1 square and knocks it prone.

Shadowfell Taint (necrotic, zone) ✦ Encounter

Effect: The nighthaunt shrine creates a zone in an area burst 1 within 10 that lasts until the end of the shrine's next turn. Squares within the zone are totally obscured and block line of sight for creatures that do not have darkvision. A creature that starts its turn within the zone takes 10 necrotic damage.

Sustain Minor: The zone lasts until the end of the shrine's next turn. In addition, it can use a move action to move the zone 5 squares.

Skills Insight +17, Stealth +14
Str 13 (+8)                Dex 14 (+9)                Wis 21 (+12)
Con 10 (+7)                Int 16 (+10)                Cha 20 (+12)

Alignment Evil        Languages Common

Published in Open Grave, page(s) 171, Tomb of Horrors, page(s) 66.