Oni Spiritmaster - Monsters

Oni Spiritmaster
Large natural humanoid
Level 14 Elite Artillery XP 2000

Initiative +12        Senses Perception +14; Darkvision
HP 142; Bloodied 71
AC 26; Fortitude 27, Reflex 26, Will 26
Saving Throws +2
Speed 7, fly 8 (clumsy) see also spirit form
Action Points 1

(⚔) Claw (standard, at-will)

+21 vs AC; 2d8+4 damage.

Dread Fear (standard, at-will) ✦ Fear, Necrotic

Ranged 20; +19 vs Will; 3d6+5 necrotic damage, and the target takes a -2 penalty to attack rolls against the oni spiritmaster and undead creatures (save ends).

Harassing Spirits (standard, encounter; see also devour spirit) ✦ Necrotic, Psychic

Ranged 20; +19 vs Reflex; 3d10+5 necrotic damage, and the target is dazed and takes ongoing 10 psychic damage (save ends both).

Howling Blast (standard, encounter; see also devour spirit) ✦ Fear, Psychic

Close blast 5; targets enemies; +17 vs Will; 2d8+6 psychic damage, and the target is knocked prone.

Deceptive Veil (minor; at-will) ✦ Illusion

An oni spiritmaster can appear as a Medium or Large humanoid. A successful insight check (opposed by the oni's Bluff check) pierces the illusion.

Devour Spirit (minor 1/round; at-will)

The oni spirit master devours one howling spirit within sight, killing it and recharging harassing spirits, howling blast, or spirit form.

Spirit Form (standard; encounter; see also devour spirit) ✦ Polymorph

The oni spiritmaster becomes insubstantial, gains phasing, and gains fly (hover) 8 until the end of its next turn.

Spirit Retinue

An oni spiritmaster starts combat with four howling spirits. These four spirits are part of the oni spiritmaster's XP value. An oni spiritmaster can have up to twelve howling spirits as part of its retinue, with each howling spirit beyond the first four counting toward the encounter's XP value.

Alignment Evil        Languages Common, Giant
Skills Bluff +17, Insight +14, Religion +14
Str 18 (+11)      Dex 20 (+12)      Wis 14 (+9)
Con 22 (+13)      Int 19 (+11)      Cha 21 (+12)


Published in Open Grave, page(s) 172, Dungeon Magazine Annual, page(s) 92, Dungeon Magazine 166, page(s) 32.