Pale Reaver Creeper
Medium shadow humanoid (undead)
Level 6 Minion Controller XP 63
| HP 1; a missed attack never damages a minion. | Initiative +4 |
| AC 20, Fortitude 18, Reflex 20, Will 21 | Perception+3 |
| Speed 6; phasing | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
Standard Actions
(⚔) Deadly Mane (necrotic) ✦ At-Will
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 5 necrotic damage. If another deadly mane attack has hit the target since the end of the target's last turn, the target is also immobilized until the end of its next turn.
⚔ Blood Drain (healing) ✦ Recharge when a creature adjacent to the pale reaver becomes bloodied
Attack: Melee 2 (one immobilized creature); +9 vs. Fortitude
Hit: The target loses a healing surge.
Image of Life (illusion) ✦ Encounter
Effect: The pale reaver disguises itself to appear as a living Medium humanoid until it attacks or is hit by an attack.
Skills Stealth +9
Str 7 (+1) Dex 13 (+4) Wis 10 (+3)
Con 14 (+5) Int 10 (+3) Cha 16 (+6)
Alignment Evil Languages Common
Update (8/11/2011)
Updated to match Gardmore Abbey release.
Published in Open Grave, page(s) 176, Madness at Gardmore Abbey, page(s) 4-11.