Pale Reaver - Monsters

Pale Reaver
Medium shadow humanoid (undead)
Level 5 Lurker XP 200

HP 49; Bloodied 24Initiative +9
AC 19, Fortitude 16, Reflex 17, Will 18Perception+7
Speed 6Darkvision
Immune disease, poison; Resist 10 necrotic

Traits

Radiant Sensitivity

Whenever the pale reaver takes radiant damage, it cannot use insubstantial transformation until the end of its next turn.

Standard Actions

(⚔) Deadly Mane (necrotic) ✦ At-Will

Attack: Melee 2 (one creature); +10 vs. AC

Hit: 1d8 + 6 necrotic damage.

Blood Drain (healing) ✦ Recharge when a creature adjacent to the pale reaver becomes bloodied

Attack: Melee 2 (one creature granting combat advantage to the pale reaver); +8 vs. Fortitude

Hit: 2d10 + 6 damage, and the target loses a healing surge and is weakened (save ends). The pale reaver regains 12 hit points.

Image of Life (illusion) ✦ Encounter

Effect: The pale reaver disguises itself to appear as a living Medium humanoid until it attacks or is hit by an attack.

Minor Actions

Insubstantial Transformation (polymorph) ✦ At-Will

Effect: The pale reaver becomes insubstantial and gains fly 6 (hover) and phasing until it attacks or it becomes dazed, stunned, or unconscious.

    Insubstantial: The pale reaver takes half damage from all attacks, except those that deal force damage.

Skills Stealth +10
Str 6 (0)                Dex 16 (+5)                Wis 10 (+2)
Con 13 (+3)                Int 10 (+2)                Cha 17 (+5)

Alignment Evil        Languages Common
Update (8/11/2011)
Updated to match Gardmore Abbey release.

Published in Open Grave, page(s) 60, 176, Madness at Gardmore Abbey, page(s) 4-11.