Pale Reaver
Medium shadow humanoid (undead)
Level 5 Lurker XP 200
| HP 49; Bloodied 24 | Initiative +9 |
| AC 19, Fortitude 16, Reflex 17, Will 18 | Perception+7 |
| Speed 6 | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
Traits
Radiant Sensitivity
Whenever the pale reaver takes radiant damage, it cannot use insubstantial transformation until the end of its next turn.
Standard Actions
(⚔) Deadly Mane (necrotic) ✦ At-Will
Attack: Melee 2 (one creature); +10 vs. AC
Hit: 1d8 + 6 necrotic damage.
⚔ Blood Drain (healing) ✦ Recharge when a creature adjacent to the pale reaver becomes bloodied
Attack: Melee 2 (one creature granting combat advantage to the pale reaver); +8 vs. Fortitude
Hit: 2d10 + 6 damage, and the target loses a healing surge and is weakened (save ends). The pale reaver regains 12 hit points.
Image of Life (illusion) ✦ Encounter
Effect: The pale reaver disguises itself to appear as a living Medium humanoid until it attacks or is hit by an attack.
Minor Actions
Insubstantial Transformation (polymorph) ✦ At-Will
Effect: The pale reaver becomes insubstantial and gains fly 6 (hover) and phasing until it attacks or it becomes dazed, stunned, or unconscious.
Insubstantial: The pale reaver takes half damage from all attacks, except those that deal force damage.
Skills Stealth +10
Str 6 (0) Dex 16 (+5) Wis 10 (+2)
Con 13 (+3) Int 10 (+2) Cha 17 (+5)
Alignment Evil Languages Common
Update (8/11/2011)
Updated to match Gardmore Abbey release.
Published in Open Grave, page(s) 60, 176, Madness at Gardmore Abbey, page(s) 4-11.