Pale Reaver Lord - Monsters

Pale Reaver Lord
Medium shadow humanoid (undead)
Level 8 Elite Controller XP 700

Initiative +7        Senses Perception +10; Darkvision
HP 119; Bloodied 59
AC 24; Fortitude 18, Reflex 22, Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1

(⚔) Deadly Mane (standard, at-will) ✦ Necrotic

Reach 2; +13 vs AC; 2d6+6 necrotic damage.

Entrapping Gaze (minor, encounter) ✦ Charm, Gaze

Ranged 10; +12 vs Will; the target is dominated (save ends).

Blood Drain (standard; requires combat advantage against the target, recharges when an adjacent creature becomes bloodied) ✦ Healing

reach 2; +11 vs Fortitude; 2d12+8 damage, and the target loses a healing surge and is weakened (save ends). In addition, the pale reaver lord regains 29 hit points.

Terrifying Shriek (standard, encounter) ✦ Fear, Psychic

Close burst 5; targets enemies; +12 vs Will; 2d8+3 psychic damage, and the target is immobilized (save ends).

Image of Life (standard; encounter) ✦ Illusion

The pale reaver lord adopts the appearance of a living humanoid until it attacks or is hit by an attack.

Insubstantial Transformation (minor; at-will) ✦ Polymorph

The pale reaver lord becomes insubstantial and gains fly 8 (hover) and phasing until it attacks or becomes stunned or unconscious.

Alignment Evil        Languages Common
Skills Bluff +13, Diplomacy +13, Intimidate +13, Stealth +12
Str 8 (+3)      Dex 17 (+7)      Wis 12 (+5)
Con 13 (+5)      Int 14 (+6)      Cha 19 (+8)


Published in Open Grave, page(s) 176.