Shattergloom Skeleton - Monsters

Shattergloom Skeleton
Medium shadow animate (undead)
Level 8 Soldier XP 350

Initiative +11        Senses Perception +6; Darkvision
HP 86; Bloodied 43
AC 24; Fortitude 22, Reflex 23, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6

(⚔) Shadowy Claws (standard, at-will) ✦ Necrotic

+15 vs AC; 1d8+4 damage, and the target takes ongoing 5 necrotic damage and is slowed (save ends both). After the shattergloom skeleton uses shadowy rejuvenation, on a hit, the target takes ongoing 10 necrotic damage and is immobilized (save ends both) instead of slowed.

Shadowy Rejuvenation ( when first bloodied, encounter) ✦ Necrotic, Zone

Close burst 2; 2d6 + 4 necrotic damage (no attack roll required); the power creates a zone of darkness that lasts until the end of the encounter. The zone blocks line of sight (creatures that have darkvision ignore this effect). All effects on the shattergloom skeleton end, and the skeleton's shadowy claws attack deals ongoing 10 necrotic damage instead of ongoing 5 necrotic damage, and the attack renders a target immobilized instead of slowed.

Alignment Unaligned        Languages -
Str 18 (+8)      Dex 21 (+9)      Wis 15 (+6)
Con 14 (+6)      Int 4 (+1)      Cha 6 (+2)


Published in Open Grave, page(s) 181.