Death Kin Skeleton
Medium natural animate (undead)
Level 9 Lurker XP 400
| HP 76; Bloodied 38 | Initiative +14 |
| AC 22, Fortitude 19, Reflex 23, Will 18 | Perception+7 |
| Speed 8 | Darkvision |
| Immune disease, poison; Resist 5 necrotic; Vulnerable 5 radiant | |
Traits
Combat Advantage
If the skeleton's melee attack hits a creature that is granting combat advantage to the skeleton, the attack deals 1d6 extra damage.
Skeletal Harmony
If the skeleton's melee attack hits a creature that is adjacent to two or more death kin skeletons, the attack deals 1d6 extra damage.
Standard Actions
(⚔) Double Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 3d4 + 10 damage.
Triggered Actions
ᗕ Death's Kin ✦ At-Will
Trigger: The skeleton takes damage.
Effect (Free Action): Close burst 3 (one allied death kin skeleton in the burst); the target takes any amount of the damage instead.
Skills Stealth +15
Str 18 (+8) Dex 22 (+10) Wis 16 (+7)
Con 16 (+7) Int 7 (+2) Cha 3 (0)
Alignment Chaotic evil Languages -
Equipment: 2 bone daggers
Update (11/19/2012)
Updated in Dungeon 207.
Published in Open Grave, page(s) 181, Tomb of Horrors, page(s) 90, Dungeon Magazine 207.