Marrowshriek Skeleton
Medium shadow animate (undead)
Level 12 Lurker XP 700
Initiative +16 Senses Perception +9; Darkvision
HP 95; Bloodied 47
AC 27; Fortitude 24, Reflex 25, Will 23
Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant
Speed 6
(⚔) Osseous Thrust (standard, at-will)
+17 vs AC; 1d8+9 damage.
⚔ Marrow Feast (standard; requires combat advantage against the target, recharge ⚃⚄⚅)
+17 vs AC; 2d8+12 damage, and the target is grabbed. Each round that the marrowshriek skeleton sustains the grab, the target takes 15 damage and is weakened until the end of the marrowshriek skeleton's next turn.
ᗕ Marrowshriek (minor 1/round, at-will)
Close burst 3; targets living creatures; +15 vs Fortitude; the target is dazed until the end of the marrowshriek skeleton's next turn. If the target is grabbed by the marrowshriek skeleton, it is stunned until the end of the marrowshriek skeleton's next turn instead of dazed.
Shadowrought (standard; at-will)
The marrowshriek skeleton becomes invisible until it attacks.
Alignment Chaotic evil Languages -
Skills Stealth +17
Str 18 (+10) Dex 22 (+12) Wis 16 (+9)
Con 17 (+9) Int 6 (+4) Cha 9 (+5)
Published in Open Grave, page(s) 87, 182, Dungeon Magazine 163, page(s) 62.