Skin Kite
Small aberrant beast (undead)
Level 3 Skirmisher XP 150
Initiative +8 Senses Perception +2; Darkvision
HP 35; Bloodied 17
AC 17; Fortitude 13, Reflex 16, Will 14
Immune disease, poison
Speed fly 5 (hover)
(⚔) Bite (standard, at-will) ✦ Necrotic
+8 vs AC; 1d4+3 necrotic damage.
⚔ Blinding Grab (standard, at-will) ✦ Necrotic
+6 vs Fortitude; 1d4+3 necrotic damage, and the target is grabbed. The target is blinded until the grab ends. A skin kite can have only one creature grabbed at a time.
⚔ Flyby Attack (standard, at-will) ✦ Necrotic
The skin kite moves up to 5 squares and makes one melee basic attack at any point during the movement. A skin kite doesn't provoke opportunity attacks from the target of its attack when moving away from the creature.
Kite Spawn (free, when the skin kite reduces an enemy to 0 hit points or fewer; at-will)
The skin kite splits, and a new skin kite appears in a square adjacent to the original skin kite. The new skin kite has the same current hit points as the original skin kite but is otherwise a new creature. The new skin kite acts immediately after the original skin kite's initiative count.
Alignment Evil Languages -
Skills Stealth +9
Str 10 (+1) Dex 16 (+4) Wis 12 (+2)
Con 11 (+1) Int 2 (-3) Cha 6 (-1)
Published in Open Grave, page(s) 184.