Skin Kite - Monsters

Skin Kite
Small aberrant beast (undead)
Level 3 Skirmisher XP 150

Initiative +8        Senses Perception +2; Darkvision
HP 35; Bloodied 17
AC 17; Fortitude 13, Reflex 16, Will 14
Immune disease, poison
Speed fly 5 (hover)

(⚔) Bite (standard, at-will) ✦ Necrotic

+8 vs AC; 1d4+3 necrotic damage.

Blinding Grab (standard, at-will) ✦ Necrotic

+6 vs Fortitude; 1d4+3 necrotic damage, and the target is grabbed. The target is blinded until the grab ends. A skin kite can have only one creature grabbed at a time.

Flyby Attack (standard, at-will) ✦ Necrotic

The skin kite moves up to 5 squares and makes one melee basic attack at any point during the movement. A skin kite doesn't provoke opportunity attacks from the target of its attack when moving away from the creature.

Kite Spawn (free, when the skin kite reduces an enemy to 0 hit points or fewer; at-will)

The skin kite splits, and a new skin kite appears in a square adjacent to the original skin kite. The new skin kite has the same current hit points as the original skin kite but is otherwise a new creature. The new skin kite acts immediately after the original skin kite's initiative count.

Alignment Evil        Languages -
Skills Stealth +9
Str 10 (+1)      Dex 16 (+4)      Wis 12 (+2)
Con 11 (+1)      Int 2 (-3)      Cha 6 (-1)


Published in Open Grave, page(s) 184.