Tainted Priest - Monsters

Tainted Priest
Medium natural animate (undead)
Level 15 Controller (Leader) XP 1200

Initiative +9        Senses Perception +13; Darkvision
HP 147; Bloodied 73
AC 29; Fortitude 28, Reflex 23, Will 30
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 6

(⚔) Unholy Staff (standard, at-will) ✦ Healing, Necrotic, Weapon

+20 vs AC; 2d8+6 damage, and the target loses a healing surge, and the tainted priest regains 5 hit points.

(➶) Ray of Weakness (standard, at-will) ✦ Necrotic

Ranged 10; +19 vs Fortitude; 3d6+9 necrotic damage, and the target is weakened (save ends).

Vile Eruption (standard, encounter) ✦ Healing, Necrotic

Close burst 2; +19 vs Fortitude; 6d4+8 necrotic damage, and the target is stunned until the end of its next turn. In addition, each undead ally in the burst regain 20 hit points.

Waves of the Grave (free, when first bloodied, encounter) ✦ Necrotic

Close blast 5; +19 vs Fortitude; 4d6+8 damage, and ongoing 10 necrotic damage (save ends).

Alignment Evil        Languages Common
Skills Bluff +16, Religion +16, Stealth +14
Str 16 (+10)      Dex 14 (+9)      Wis 23 (+13)
Con 19 (+11)      Int 18 (+11)      Cha 18 (+11)

Equipment: robes, staff implement .


Published in Open Grave, page(s) 186.