Spirit Vampire - Monsters

Spirit Vampire
Medium shadow humanoid (undead)
Level 12 Lurker XP 700

Initiative +14        Senses Perception +11; Darkvision
HP 66; Bloodied 33 ; (99 if in a possessed body)
AC 24; Fortitude 23, Reflex 24, Will 26
Immune disease, poison; Resist 5 necrotic, insubstantial (spirit form only); Vulnerable 5 radiant
Speed 6 (possessed body only), fly 6 (spirit form only); phasing

(⚔) Claw (standard; requires a possessed body, at-will) ✦ Necrotic

+17 vs AC; 1d6+4 damage plus 1d6+4 necrotic damage.

(⚔) Spirit Touch (standard; requires spirit form, at-will) ✦ Necrotic

+15 vs Reflex; 2d6+6 necrotic damage.

Blood Drain (standard; requires a possessed body and combat advantage against the target, recharges when an adjacent creature becomes bloodied) ✦ Healing

+15 vs Fortitude; 2d12+8 damage, and the target is weakened (save ends), and the spirit vampire regains 16 hit points.

Possess Body (minor, at-will)

A spirit vampire's natural form is its spirit form. However, it can enter the form of a dead or unconscious Medium or smaller humanoid, possessing the body. While in a possessed body, the spirit vampire has the following traits:
✦    The spirit vampire loses spirit touch, fl y 6, and phasing.
✦    The spirit vampire gains speed 6, claw, blood drain, and a +7 bonus to Strength-based checks.
✦    The spirit vampire loses the insubstantial quality and gains 33 temporary hit points. When the temporary hit points are gone, the body falls to the ground and the spirit vampire returns to its spirit form.
✦    Healing the possessed subject deals damage to the spirit vampire equal to the amount that would be healed. The subject cannot regain hit points or be awakened while it is possessed. A dying creature is considered stable while a spirit vampire possesses its body.
✦    A spirit vampire can be targeted by melee and ranged attacks. Close and area attacks hit the possessed subject and the spirit vampire.
✦    A spirit vampire can leave a possessed body as a minor action. If it leaves a body, the spirit vampire returns to its spirit form and the body falls prone in the square the spirit vampire occupies.
✦    Once a spirit vampire leaves a body, it cannot possess that body for the rest of the encounter.

Vulnerable to Sunlight

A spirit vampire that starts its turn in direct sunlight is dazed and cannot use possess body.

Alignment Chaotic evil        Languages Common
Skills Bluff +17, Stealth +15
Str 6 (+4)      Dex 18 (+10)      Wis 10 (+6)
Con 16 (+9)      Int 10 (+6)      Cha 22 (+12)


Published in Open Grave, page(s) 189.