Vampire Muse - Monsters

Vampire Muse
Medium fey humanoid (undead)
Level 10 Elite Controller XP 1000

Initiative +9        Senses Perception +13; Darkvision
HP 210; Bloodied 105
AC 26; Fortitude 23, Reflex 24, Will 25
Immune disease, poison; Resist 5 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 6
Action Points 1

(⚔) Muse's Touch (standard, at-will) ✦ Psychic

+14 vs Reflex; 2d6+4 psychic damage, and the target is slowed and takes a -2 penalty to Will (save ends both).

Beguiling Eyes (standard, at-will) ✦ Charm, Gaze, Psychic

Ranged 20; +14 vs Will; 2d6+4 psychic damage, and the vampire muse makes a secondary attack against the same target.

Secondary Attack +13 vs Will; the target is dominated (save ends). Aftereffect: The target falls prone. The vampire muse can dominate only one creature at a time.

Song of Lovers Parted (standard; sustain minor, at-will) ✦ Charm

Close burst 10; deafened and dominated creatures are immune; +14 vs Will; the target is pushed 3 squares and slowed (save ends). When the muse sustains the power, a target slowed by the power is pushed 3 squares.

Fey Leap (move; recharge ⚄⚅) ✦ Teleportation

The vampire muse teleports up to 10 squares.

Indestructible

When a vampire muse is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 30 days within 1 square of its blood cauldron, unless the blood cauldron is also found and destroyed.

Alignment Unaligned        Languages Common
Skills Bluff +16, Diplomacy +16, Insight +13, Stealth +14
Str 16 (+8)      Dex 18 (+9)      Wis 17 (+8)
Con 17 (+8)      Int 12 (+6)      Cha 23 (+11)

Equipment: book of love poems, flask of blood


Published in Open Grave, page(s) 190.