Moon Wraith
Medium shadow humanoid (undead)
Level 7 Soldier XP 300
Initiative +9 Senses Perception +3; Darkvision
HP 56; Bloodied 28
Regeneration 5 (if a moon wraith takes radiant damage, regeneration doesn't function until the end of its next turn)
AC 21; Fortitude 19, Reflex 20, Will 18
Immune disease, poison; Resist 10 necrotic, insubstantial
Speed fly 10 (hover); phasing
(⚔) Lunar Violation (standard, at-will) ✦ Necrotic
The moon wraith shifts up to 2 squares before or after the attack; +12 vs Fortitude; 2d4+6 necrotic damage, and the target is weakened until the end of its next turn.
⚔ Crescent Arc (standard, recharge ⚅
The moon wraith shifts up to 10 squares, moving through any creatures' spaces; +12 vs Fortitude; (against each enemy whose space it enters)2d4+6 necrotic damage, and the target is dazed (save ends). A wraith can pass through a single creature's space only once when using crescent arc. Miss: Half damage, and the target is not dazed.
Moon Wrath
When a moon wraith is in moonlight or starlight, its melee attacks deal 1d4 extra necrotic damage, and the weakened condition caused by lunar violation is ended by a save.
Spawn Wraith
Any humanoid killed by a moon wraith rises as a free-willed moon wraith at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Alignment Chaotic evil Languages Common
Skills Stealth +12
Str 8 (+2) Dex 19 (+7) Wis 11 (+3)
Con 16 (+6) Int 8 (+2) Cha 15 (+5)
Published in Open Grave, page(s) 192.