Feygrove Choker
Medium fey humanoid
Level 12 Lurker XP 700
| HP 91; Bloodied 45 | Initiative +14 |
| AC 26, Fortitude 24, Reflex 24, Will 21 | Perception+7 |
| Speed 8 (forest walk), climb 8 (spider climb) | Low-light vision |
Traits
Chameleon Hide
The choker gains total concealment as long as it is not grabbed by or grabbing a creature.
Standard Actions
(⚔) Choking Tentacle ✦ At-Will
Requirement: The choker must not have two creatures grabbed.
Attack: Melee 3 (one creature); +17 vs. AC
Hit: 2d8 + 2 damage, and the choker grabs the target (escape DC 28). Until the grab ends, the target takes ongoing 10 damage.
✻ Vine Fetter ✦ Recharge ⚅
Attack: Area burst 3 within 10 (enemies in the burst); +15 vs. Reflex
Hit: The target is restrained (save ends).
Triggered Actions
Body Shield ✦ Recharge when the choker hits with choking tentacle
Requirement: The choker must have a creature grabbed.
Trigger: The choker is hit by a melee or ranged attack from an enemy other than the grabbed creature.
Effect (Immediate Interrupt): The triggering attack targets the grabbed creature instead of the choker.
Skills Stealth +15
Str 19 (+10) Dex 18 (+10) Wis 13 (+7)
Con 13 (+7) Int 6 (+4) Cha 6 (+4)
Alignment Unaligned Languages Elven
Update (2/15/2012)
Changed in December 2011 updates.
Published in Monster Manual, page(s) 42, Dungeon Magazine 164, page(s) 17, Dungeon Magazine 196.