Kas the Betrayer - Monsters

Kas the Betrayer
Medium natural humanoid (undead)
Level 26 Solo Soldier XP 45000

Initiative +20        Senses Perception +22; Darkvision
HP 1190; Bloodied 595
Regeneration 20 (regeneration doesn't function while Kas is exposed to direct sunlight)
AC 44; Fortitude 41, Reflex 39, Will 41
Immune disease, poison; Resist 15 fire, 15 necrotic; Vulnerable 10 radiant
Saving Throws +5
Speed 7, climb 3 (spider climb)
Action Points 2

(⚔) Bastard Sword (standard, at-will) ✦ Weapon

+33 vs AC; 2d10+14 damage (crit 34+5d6).

Blood Drain (standard; requires combat advantage against the target, encounter) ✦ Healing

+31 vs Fortitude; 2d12+14 damage, and the target is weakened (save ends), and Kas regains 297 hit points.

Terrifying Smite (standard; requires bastard sword, at-will) ✦ Fear, Weapon

+33 vs AC; 2d10+14 damage (crit 34+5d6), and the target is pushed 5 squares and immobilized (save ends).

Dominating Gaze (minor, recharge ⚅

Ranged 5; +31 vs Will; the target is dominated and takes a -2 penalty to saving throws against being dominated (save ends both). Aftereffect: The target is dazed (save ends). Kas can have only one creature dominated at a time.

Betrayer's Whirlwind (standard; requires bastard sword, recharge ⚅

close burst 1; +31 vs AC; 2d10+17 damage (crit 37+5d6), and the target is blinded (save ends).

Kas's Challenge (minor 1/round, at-will) ✦ Necrotic

Close burst 5; targets one enemy; the target is marked until the end of Kas's next turn. If the marked target makes an attack that doesn't include Kas as a target, it takes ongoing 10 necrotic damage (save ends).

Kas's Recovery (free; while kas is bloodied; recharges when kas reduces an enemy to 0 hit points or fewer)

Kas spends a healing surge to regain 297 hit points and end all adverse effects currently affecting him.

Mist Form (standard; sustain minor; encounter) ✦ Polymorph

The Kas becomes insubstantial and gains fly (hover) 12 until the end of his next turn. Kas cannot attack while in this form and can sustain this form for up to 1 hour.

Alignment Evil        Languages Common
Skills Arcana +25, Insight +22, Intimidate +27, Religion +25, Stealth +21
Str 26 (+21)      Dex 20 (+18)      Wis 19 (+17)
Con 22 (+19)      Int 24 (+20)      Cha 28 (+22)

Equipment: black iron armor +5 plate armor , lifedrinker weapon +5 bastard sword .


Published in Open Grave, page(s) 204.