Vecna
Medium immortal humanoid (undead)
Level 35 Solo Controller (Leader) XP 235000
Initiative +25 Senses Perception +34; Darkvision, truesight 20
Vecna's Aura (Healing, Necrotic) aura 10; any living creature that starts its turn within the aura takes 50 necrotic damage. Any undead creature that starts its turn within the aura regains 50 hit points.
HP 1580; Bloodied 790
AC 49; Fortitude 49, Reflex 47, Will 51
Immune attacks by characters below level 20, disease, illusion, poison; Resist 20 necrotic; Vulnerable 20 radiant
Saving Throws +5
Speed 8, fly 8 (hover), teleport 10
Action Points 2
(⚔) Paralyzing Touch (standard, at-will) ✦ Necrotic
+39 vs Reflex; 3d6+14 necrotic damage, and the target is restrained and weakened (save ends both).
⚔ Banish to the Dread Realm (standard, recharge ⚃⚄⚅) ✦ Psychic
Ranged 10; +39 vs Will; 2d10+9 psychic damage. The target is banished to a demiplane, disappearing from sight. The target cannot be targeted and cannot take actions until the start of its next turn, at which time the target reappears in the original space it occupied or in the nearest space of Vecna's choice if that space is occupied. The target immediately makes a melee basic attack as a free action against the nearest creature. In addition, the target treats its allies as enemies for the purpose of making opportunity attacks, and if an ally performs an action that would normally provoke an opportunity attack from an enemy, the target makes an opportunity attack against the ally (save ends).
➶ Ray of Death (standard, at-will) ✦ Necrotic
Ranged 20; +39 vs Reflex; 2d8+15 necrotic damage, and the target loses a healing surge.
✻ Necrotic Web (standard, recharge ⚃⚄⚅) ✦ Necrotic, Zone
Area burst 3 within 20; targets living creatures; +39 vs Reflex; 2d6+12 necrotic damage, and the target is restrained and takes ongoing 20 necrotic damage (save ends both). The burst creates a zone of webs that lasts until the end of the encounter. The zone is difficult terrain, and a living creature that ends its move in the web is restrained and takes ongoing 20 necrotic damage (save ends both).
Divine Discorporation ( when first bloodied; encounter)
Vecna discorporates.
Esoteric Action (immediate interrupt, when an enemy within sight spends an action point; at-will)
Vecna spends an action point and takes an extra action.
Immortal Resistance ( when vecna gains an effect that a save can end; at-will)
Vecna makes a saving throw. On a save, Vecna is unaffected by the effect.
Vecna's Ambition ( when vecna reduces a creature to 0 hit points or fewer; at-will)
Vecna regains an action point.
Alignment Evil Languages all, telepathy 20
Skills Arcana +34, Bluff +31, Diplomacy +31, Dungeoneering +34, Heal +34, History +34, Insight +34, Intimidate +31, Nature +34, Religion +34
Str 25 (+24) Dex 26 (+25) Wis 34 (+29)
Con 28 (+26) Int 34 (+29) Cha 29 (+26)
Equipment: robes
Published in Open Grave, page(s) 212.