Aspect of Vecna - Monsters

Aspect of Vecna
Medium immortal humanoid (undead)
Level 25 Elite Controller XP 14000

HP 464; Bloodied 232Initiative +18
AC 41, Fortitude 39, Reflex 37, Will 40Perception+25
Speed 6, teleport 6Darkvision, truesight 10
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1

Traits

Vecna's Aura (healing, necrotic) ✦ Aura 10

Any living creature that starts its turn within the aura takes 10 necrotic damage. Any undead creature that starts its turn within the aura regains 5 hit points.

Standard Actions

(⚔) Paralyzing Touch (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +29 vs. AC

Hit: 3d6 + 14 necrotic damage, and the target is immobilized and weakened (save ends both).

Ray of Death (necrotic) ✦ At-Will

Attack: Ranged 10 (one creature); +29 vs. Reflex

Hit: 2d8 + 15 necrotic damage, and the target loses a healing surge.

Necrotic Web (necrotic, zone) ✦ Recharge ⚃ ⚄ ⚅

Attack: Area burst 3 within 20 (living creatures in the burst); +29 vs. Reflex

Hit: 2d6 + 12 necrotic damage, and the target is immobilized and takes ongoing 10 necrotic damage (save ends both). The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and a living creature that ends its move in the zone is immobilized and takes ongoing 10 necrotic damage (save ends both).

Triggered Actions

Vecna's AmbitionAt-Will

Trigger: The aspect reduces a creature to 0 hit points.

Effect (Immediate Reaction): The aspect regains an action point.

Skills Arcana +25, Bluff +23, Diplomacy +25, Dungeoneering +25, Heal +25, History +25, Insight +25, Intimidate +23, Nature +25, Religion +25
Str 19 (+16)                Dex 23 (+18)                Wis 26 (+20)
Con 24 (+19)                Int 27 (+20)                Cha 22 (+18)

Alignment Evil        Languages all

Published in Open Grave, page(s) 213, Tomb of Horrors, page(s) 146.