Aspect of Vecna
Medium immortal humanoid (undead)
Level 25 Elite Controller XP 14000
| HP 464; Bloodied 232 | Initiative +18 |
| AC 41, Fortitude 39, Reflex 37, Will 40 | Perception+25 |
| Speed 6, teleport 6 | Darkvision, truesight 10 |
| Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Vecna's Aura (healing, necrotic) ✦ Aura 10
Any living creature that starts its turn within the aura takes 10 necrotic damage. Any undead creature that starts its turn within the aura regains 5 hit points.
Standard Actions
(⚔) Paralyzing Touch (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +29 vs. AC
Hit: 3d6 + 14 necrotic damage, and the target is immobilized and weakened (save ends both).
➶ Ray of Death (necrotic) ✦ At-Will
Attack: Ranged 10 (one creature); +29 vs. Reflex
Hit: 2d8 + 15 necrotic damage, and the target loses a healing surge.
✻ Necrotic Web (necrotic, zone) ✦ Recharge ⚃ ⚄ ⚅
Attack: Area burst 3 within 20 (living creatures in the burst); +29 vs. Reflex
Hit: 2d6 + 12 necrotic damage, and the target is immobilized and takes ongoing 10 necrotic damage (save ends both). The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain, and a living creature that ends its move in the zone is immobilized and takes ongoing 10 necrotic damage (save ends both).
Triggered Actions
Vecna's Ambition ✦ At-Will
Trigger: The aspect reduces a creature to 0 hit points.
Effect (Immediate Reaction): The aspect regains an action point.
Skills Arcana +25, Bluff +23, Diplomacy +25, Dungeoneering +25, Heal +25, History +25, Insight +25, Intimidate +23, Nature +25, Religion +25
Str 19 (+16) Dex 23 (+18) Wis 26 (+20)
Con 24 (+19) Int 27 (+20) Cha 22 (+18)
Alignment Evil Languages all
Published in Open Grave, page(s) 213, Tomb of Horrors, page(s) 146.