Master Enigma of Vecna
Medium natural humanoid (shapechanger)
Level 22 Controller XP 4150
Initiative +16 Senses Perception +19
HP 203; Bloodied 101
AC 36; Fortitude 33, Reflex 34, Will 35
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+28 vs AC; 4d4+5 damage.
➶ Memory Rage (standard, recharge ⚄⚅) ✦ Psychic
Ranged 5; +26 vs Will; 3d10+3 psychic damage, and the target cannot use encounter attack powers, daily attack powers, or utility powers (save ends). Aftereffect: The target is stunned until the end of its next turn.
➶ Shock Bolt (standard, at-will) ✦ Lightning
Ranged 10; +26 vs Reflex; 4d6+5 lightning damage, and the target is dazed (save ends).
ᗕ Horrific Visage ( when first bloodied, encounter) ✦ Fear, Psychic
Close burst 2; targets enemies; +26 vs Will; 3d8+5 psychic damage, and the target is pushed 5 squares.
(⚔) Rend Flesh (standard; usable only after flesh ripper rage, at-will)
+25 vs AC; 4d8+5 damage.
Flesh Ripper Rage
Once a master enigma of Vecna has been bloodied, it gains regeneration 5 and cannot use any power except rend flesh until the end of the encounter.
Alignment Evil Languages Common
Skills Arcana +22
Str 18 (+15) Dex 20 (+16) Wis 17 (+14)
Con 19 (+15) Int 22 (+17) Cha 19 (+15)
Equipment: robes, dagger .
Published in Open Grave, page(s) 214.