Master Enigma of Vecna - Monsters

Master Enigma of Vecna
Medium natural humanoid (shapechanger)
Level 22 Controller XP 4150

Initiative +16        Senses Perception +19
HP 203; Bloodied 101
AC 36; Fortitude 33, Reflex 34, Will 35
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+28 vs AC; 4d4+5 damage.

Memory Rage (standard, recharge ⚄⚅) ✦ Psychic

Ranged 5; +26 vs Will; 3d10+3 psychic damage, and the target cannot use encounter attack powers, daily attack powers, or utility powers (save ends). Aftereffect: The target is stunned until the end of its next turn.

Shock Bolt (standard, at-will) ✦ Lightning

Ranged 10; +26 vs Reflex; 4d6+5 lightning damage, and the target is dazed (save ends).

Horrific Visage ( when first bloodied, encounter) ✦ Fear, Psychic

Close burst 2; targets enemies; +26 vs Will; 3d8+5 psychic damage, and the target is pushed 5 squares.

(⚔) Rend Flesh (standard; usable only after flesh ripper rage, at-will)

+25 vs AC; 4d8+5 damage.

Flesh Ripper Rage

Once a master enigma of Vecna has been bloodied, it gains regeneration 5 and cannot use any power except rend flesh until the end of the encounter.

Alignment Evil        Languages Common
Skills Arcana +22
Str 18 (+15)      Dex 20 (+16)      Wis 17 (+14)
Con 19 (+15)      Int 22 (+17)      Cha 19 (+15)

Equipment: robes, dagger .


Published in Open Grave, page(s) 214.