Possessed Citizen - Monsters

Possessed Citizen
Medium natural humanoid
Level 10 Soldier XP 500

Initiative +10        Senses Perception +6
HP 101; Bloodied 50
AC 26; Fortitude 23, Reflex 21, Will 20
Saving Throws +2 against charm effects
Speed 5

(⚔) Greatsword (standard, at-will) ✦ Psychic, Weapon

+17 vs AC; 1d12+4 damage, plus 3d6 extra psychic damage if the target is immobilized, and the target takes a -2 penalty to
saving throws against the immobilized condition until the start of the possessed citizen's next turn.

Telekinetic Grasp (standard, encounter)

Ranged 5; Medium or smaller target; +15 vs Fortitude; the target is immobilized (save ends).

Telekinetic Leap (move; encounter)

Ranged 10; the possessed citizen can fly 5 squares.

Alignment Evil        Languages Common, Deep Speech
Skills History +11, Insight +11
Str 20 (+10)      Dex 16 (+8)      Wis 12 (+6)
Con 13 (+6)      Int 12 (+6)      Cha 13 (+6)

Equipment: greatsword , leather armor .


Published in Dungeon Magazine 161, page(s) 36.