Marching Hammer - Monsters

Marching Hammer
Small natural animate (construct, homunculus)
Level 10 Brute XP 500

Initiative +4        Senses Perception +12; Darkvision
HP 129; Bloodied 64
AC 23; Fortitude 23, Reflex 17, Will 19
Immune disease, poison, sleep
Speed 6

(⚔) Hammer Hand (standard, at-will)

+13 vs AC; 3d6+5 damage.

Hammering Charge (standard, at-will)

The marching hammer can use this power as a part of a charge; +13 vs AC; 3d6+5 damage, plus target is knocked prone.

Beat Them When They're Down

The marching hammer deals 1d6 extra damage when attacking a prone enemy.

Guard Area

A marching hammer can make a hammering charge attack against any creature in its guarded area, even if the power hasn't recharged. If the marching hammer uses a charge attack to make its hammering charge, its speed increases to 8 when making that charge.

Alignment Unaligned        Languages -
Str 21 (+10)      Dex 8 (+4)      Wis 14 (+7)
Con 19 (+9)      Int 5 (+2)      Cha 13 (+6)


Published in Dungeon Magazine 161, page(s) 56, 66.