Marching Hammer
Small natural animate (construct, homunculus)
Level 10 Brute XP 500
Initiative +4 Senses Perception +12; Darkvision
HP 129; Bloodied 64
AC 23; Fortitude 23, Reflex 17, Will 19
Immune disease, poison, sleep
Speed 6
(⚔) Hammer Hand (standard, at-will)
+13 vs AC; 3d6+5 damage.
⚔ Hammering Charge (standard, at-will)
The marching hammer can use this power as a part of a charge; +13 vs AC; 3d6+5 damage, plus target is knocked prone.
Beat Them When They're Down
The marching hammer deals 1d6 extra damage when attacking a prone enemy.
Guard Area
A marching hammer can make a hammering charge attack against any creature in its guarded area, even if the power hasn't recharged. If the marching hammer uses a charge attack to make its hammering charge, its speed increases to 8 when making that charge.
Alignment Unaligned Languages -
Str 21 (+10) Dex 8 (+4) Wis 14 (+7)
Con 19 (+9) Int 5 (+2) Cha 13 (+6)
Published in Dungeon Magazine 161, page(s) 56, 66.