Garen
Medium aberrant humanoid
Level 10 Elite Skirmisher XP 1000
Initiative +13 Senses Perception +9; Darkvision
HP 208; Bloodied 104
AC 28; Fortitude 20, Reflex 26, Will 23
Saving Throws +2, +5 against poison
Speed 5
Action Points 1
(⚔) Kukri (standard, at-will) ✦ Weapon
+15 vs AC; 2d6+5 damage; reroll any result of 1 on a damage die.
➶ Twin Stars (standard; requires two shuriken, at-will) ✦ Weapon
ranged 6/12; +15 vs AC; 2d6+5 damage.
⚔ Bleeding Slash (standard; requires kukri, at-will) ✦ Weapon
+15 vs AC; 2d6+6 damage, and ongoing 10 damage (save ends). Reroll any result of 1 on a damage die.
⚔ Tentacle Eye Feint (minor, recharge ⚃⚄⚅) ✦ Fear
Reach 2; +13 vs Will; the target slides 1 square and grants Garen combat advantage until the end of his next turn.
Combat Advantage
Garen deals an extra 2d8 damage to a target he has combat advantage against.
Stand Your Ground
When Garen is subject to forced movement, he moves 1 square fewer than the effect specifies. When an attack would knock Garen prone, he can roll a saving throw to avoid falling prone.
Alignment Unaligned Languages Common, Deep Speech, Dwarven
Skills Acrobatics +15, Bluff +14, Stealth +15, Thievery +15
Str 12 (+6) Dex 21 (+10) Wis 8 (+4)
Con 16 (+8) Int 10 (+5) Cha 18 (+9)
Equipment: kukri , leather armor , shuriken x12, thieves' tools .
Published in Dungeon Magazine 161, page(s) 97.