Klaus - Monsters

Klaus
Medium aberrant humanoid
Level 10 Elite Skirmisher XP 1000

Initiative +11        Senses Perception +8; Darkvision
HP 204; Bloodied 102
AC 26 (28 against opportunity attacks); Fortitude 23, Reflex 24, Will 23
Saving Throws +2
Speed 6
Action Points 1

(⚔) Longsword (standard, at-will) ✦ Weapon

+15 vs AC; 1d8+6 damage.

(⚔) Short Sword (standard, at-will) ✦ Weapon

+15 vs AC; 1d8+6 damage.

Bloody Rending (standard, at-will) ✦ Weapon

Klaus makes a longsword attack and a short sword attack. If he hits one target with both attacks, that target takes ongoing 5 damage (save ends).

Skirmish +2d8

If Klaus moves 3 squares away from his starting point, he deals an extra 2d8 damage with melee attacks until the start of his next turn.

Unmarked Speed (move; at-will) ✦ Psychic

Klaus ends any mark affecting him and shifts 2 squares or moves 4 squares. The creature that marked him takes 5 psychic damage.

Alignment Chaotic evil        Languages Common, Deep Speech
Skills Athletics +15, Dungeoneering +13, Nature +13
Str 20 (+10)      Dex 18 (+9)      Wis 17 (+8)
Con 14 (+7)      Int 10 (+5)      Cha 6 (+3)

Equipment: hide armor , longsword , short sword .


Published in Dungeon Magazine 161, page(s) 105.