Shantaira
Medium aberrant humanoid
Level 12 Elite Controller XP 1400
Initiative +8 Senses Perception +10; Darkvision
HP 240; Bloodied 120
AC 28; Fortitude 24, Reflex 27, Will 26
Saving Throws +2; +7 against charm effects
Speed 6
Action Points 1
(⚔) Fire Staff (standard, at-will) ✦ Weapon
+17 vs AC; 1d8 damage plus 1d8 fire damage, and ongoing 5 fire damage (save ends).
⚔ Fire Smite (standard, at-will) ✦ Weapon
+17 vs AC; 1d8 damage plus 1d8 fire damage, and ongoing 5 fire damage. Shantaira makes a secondary attack.
Secondary Attack Targets two enemies within 5 squares of the original target; +15 vs Reflex; 1d8 fire damage, and ongoing 5 fire damage.
➶ Flame Lance (standard, at-will) ✦ Fire
Ranged 10; +16 vs Reflex; 2d10+6 fire damage, and the target is dazed (save ends).
ᗕ Fire Shroud (standard, recharge ⚃⚄⚅) ✦ Fire
Close burst 3; +16 vs Fortitude; 1d8+6 fire damage, and ongoing 5 fire damage (save ends).
✻ Wall of Fire (standard; sustain minor, encounter) ✦ Conjuration, Fire
Area wall 8 (4 high) within 10; a wall of fire appears, blocking line of sight and rendering its space heavily obscured. It lasts until the end of Shantaira next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + 5 fire damage. Entering the wall's space costs 3 extra squares of movement. If a creature moves into the wall's space or starts its turn there, that creature takes 3d6 + 5 fire damage.
Fey Step (move; encounter) ✦ Teleportation
Shantaira can teleport 5 squares.
Alignment Unaligned Languages Common, Deep Speech, Elven
Skills Arcana +19
Str 10 (+6) Dex 14 (+8) Wis 8 (+5)
Con 16 (+9) Int 22 (+12) Cha 18 (+10)
Equipment: robes, staff implement .
Published in Dungeon Magazine 161, page(s) 107.