Scythejaw
Medium natural animate (blind, construct)
Level 9 Lurker XP 400
Initiative +9 Senses Perception +12; blindsight 10
HP 82; Bloodied 41
AC 23; Fortitude 22, Reflex 20, Will 21
Immune disease, poison
Speed 5
(⚔) Iron Jaws (standard, at-will)
+14 vs AC; 1d12+6 damage.
⚔ Clampdown (standard, at-will)
+12 vs Reflex; 2d12+6 damage, and the target is grabbed and takes ongoing 10 damage until it escapes. The grab ends if the scythejaw attacks or fails to sustain the grab. While it has a target grabbed, the scythejaw gains a +4 bonus to all defenses.
Vicious Jaws
The scythejaw deals 1d8 extra damage on melee attacks against any target it has combat advantage against, and 1d8 extra damage on opportunity attacks.
Lie in Wait
At the start of combat, a scythejaw hides behind a false floor or wall panel. In this state, it gains a +5 bonus to Stealth checks. It readies, then attacks when a creature moves into its reach.
Alignment Unaligned Languages -
Skills Stealth +10
Str 14 (+6) Dex 12 (+5) Wis 17 (+7)
Con 22 (+10) Int 1 (-1) Cha 12 (+5)
Published in Dragon Magazine 370, page(s) 48.