Hoard Scarab Swarm - Monsters

Hoard Scarab Swarm
Large natural beast (swarm)
Level 10 Lurker XP 500

Initiative +14        Senses Perception +15; tremorsense 4
Swarm Attack aura 1; the hoard scarab swarm makes a grasping swarm attack as a free action against each enemy that starts its turn within the aura. This aura deactivates while the hoard scarab swarm is hidden.
HP 85; Bloodied 42
AC 22; Fortitude 21, Reflex 23, Will 22
Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks
Speed 8, burrow 4, fly 6 (maximum altitude 3)

(⚔) Grasping Swarm (standard, at-will)

+14 vs Reflex; 1d8+1 damage, and the target takes ongoing 5 damage and is grabbed.

Coin Meld (standard; at-will)

Can be used only while at least 1 square in the hoard scarab swarm's space contains gold coins or similar material. The hoard scarab swarm gains total concealment from all enemies as long as it remains within the same space as gold coins or similar material, and it can make an immediate Stealth check to hide.

Combat Advantage

A hoard scarab swarm's attack deals 2d8 extra damage to any target granting combat advantage to it.

Alignment Unaligned        Languages -
Skills Stealth +15 (+20 amid gold coins or similar material)
Str 12 (+6)      Dex 21 (+10)      Wis 20 (+10)
Con 19 (+9)      Int 1 (0)      Cha 9 (+4)


Published in Dragon Magazine Annual, Dragon Magazine 370, page(s) 56.