Flesh Golem
Large natural animate (construct)
Level 12 Elite Brute XP 1400
| HP 304; Bloodied 152 | Initiative +4 |
| AC 24, Fortitude 26, Reflex 21, Will 21 | Perception+5 |
| Speed 6 (cannot shift) | Darkvision |
| Resist 10 cold | |
| Saving Throws +2; Action Points 1 | |
Traits
Primal Fear
When the golem takes fire damage from an attack, it takes a free action to move up to its speed, and each square it moves must place it farther from the attacker. If it cannot move at least half its speed, it grants combat advantage until the end of its next turn.
Life-Giving Jolt
When the golem takes lightning damage, it can make a basic attack as a free action.
Standard Actions
(⚔) Slam ✦ At-Will
Attack: Melee 2 (one creature); +17 vs. AC, or +19 vs. AC while the golem is bloodied
Hit: 3d10 + 9 damage.
⚔ Double Attack ✦ At-Will
Effect: The golem uses slam twice. Each attack knocks the target prone if it hits.
⚔ Golem Rampage ✦ Recharge ⚄ ⚅
Effect: The golem moves up to its speed + 2. During this movement, the golem can move through enemies' spaces, and when the golem first enters a creature's space, it uses slam against that creature.
Triggered Actions
⚔ Berserk Attack ✦ At-Will
Trigger: An attack damages the golem while it is bloodied.
Effect (Immediate Reaction): The golem uses slam against a random target within its reach.
Str 20 (+11) Dex 7 (+4) Wis 8 (+5)
Con 22 (+12) Int 3 (+2) Cha 3 (+2)
Alignment unaligned Languages -
Published in Monster Manual, page(s) 142, Dungeon Magazine 161, page(s) 97, Dungeon Magazine 163, page(s) 43, Dungeon Magazine 164, page(s) 23, Monster Vault, page(s) 160, Madness at Gardmore Abbey, page(s) 3-8, Dungeon Magazine 196, Dungeon Magazine 218.