Tormenting Ghost
Medium shadow humanoid (undead)
Level 21 Controller XP 3200
| HP 137; Bloodied 68 | Initiative +19 |
| AC 33, Fortitude 30, Reflex 34, Will 32 | Perception+17 |
| Speed 0, fly 6 (hover); phasing | Darkvision |
| Immune disease, poison | |
Traits
Insubstantial
The ghost takes only half damage from any damage source except those that deal force damage.
Standard Actions
(⚔) Spirit Touch (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +24 vs. Reflex
Hit: 2d8 + 12 necrotic damage.
⚔ Ghostly Possession (charm) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one living humanoid); +24 vs. Will
Hit: The ghost is removed from play, and the target is dominated (save ends). When the target is no longer dominated, the ghost reappears in a square of its choice adjacent to the target. The ghost can voluntarily end this effect at the end of its turn.
ᗕ Burst of Terror (fear, necrotic) ✦ Recharge when first bloodied
Attack: Close burst 5 (enemies in the burst); +24 vs. Will
Hit: 2d8 + 8 necrotic damage, the ghost pushes the target 5 squares, and the target is dazed and immobilized (save ends both).
✻ Ghostly Terrain (zone) ✦ At-Will
Effect: Area burst 1 within 10. The burst creates a zone that lasts until the end of the encounter or until the ghost uses this power again. Squares in the zone are difficult terrain and lightly obscured. Any creature that enters the zone or ends its turn there is immobilized (save ends). A creature can end the immobilization with a successful escape attempt (DC 26).
Triggered Actions
Spectral Shift ✦ At-Will
Trigger: The ghost is missed by a melee attack.
Effect (Immediate Reaction): The ghost shifts up to 3 squares.
Skills Stealth +24
Str 11 (+10) Dex 28 (+19) Wis 14 (+12)
Con 20 (+15) Int 12 (+11) Cha 25 (+17)
Alignment Evil Languages Common
Update (7/19/2011)
Updated in Dungeon 191.
Published in Monster Manual, page(s) 117, Dungeon Magazine Annual, page(s) 35, Dungeon Magazine 162, page(s) 38, Dungeon Magazine 171, page(s) 63, Dungeon Magazine 170, page(s) 39, Dungeon Magazine 168, page(s) 77, Dungeon Magazine 191, Dungeon Magazine 215.