Tal Lorvas
Medium natural humanoid
Level 6 Elite Controller XP 500
Initiative +5 Senses Perception +4
HP 136; Bloodied 68
AC 20; Fortitude 16, Reflex 20, Will 18
Saving Throws +2
Speed 6
Action Points 1
(⚔) Staff (standard, at-will) ✦ Weapon
+11 vs AC; 1d8+2 damage.
(➶) Magic Missile (standard, at-will) ✦ Force
Ranged 20; +12 vs Reflex; 2d4+6 force damage (crit 2d6+14).
✻ Necrotic Burst (standard, recharge when skeleton is raised using raise skeleton) ✦ Healing, Necrotic
Area burst 2 within 10 squares; +12 vs Fortitude; 2d6+4 necrotic damage (crit 2d6+22); undead in the burst regain 10 hit points.
ᗕ Deathwave (standard, encounter) ✦ Necrotic
Close blast 3; targets enemies; +12 vs Fortitude; 1d8+10 necrotic damage (crit 2d6+18), and the target is pushed 3 squares and knocked prone.
Raise Skeleton (minor 1/round; at-will)
Tal Lorvas animates one decaying skeleton. He raises the skeleton in any square within 10 squares of himself that he can see.
Alignment Evil Languages Common, Abyssal
Skills Arcana +13
Str 10 (+3) Dex 14 (+5) Wis 12 (+4)
Con 12 (+4) Int 20 (+8) Cha 17 (+6)
Equipment: robes, magic orb +2 , staff implement .
Published in Dungeon Delve, page(s) 40.