Tal Lorvas - Monsters

Tal Lorvas
Medium natural humanoid
Level 6 Elite Controller XP 500

Initiative +5        Senses Perception +4
HP 136; Bloodied 68
AC 20; Fortitude 16, Reflex 20, Will 18
Saving Throws +2
Speed 6
Action Points 1

(⚔) Staff (standard, at-will) ✦ Weapon

+11 vs AC; 1d8+2 damage.

(➶) Magic Missile (standard, at-will) ✦ Force

Ranged 20; +12 vs Reflex; 2d4+6 force damage (crit 2d6+14).

Necrotic Burst (standard, recharge when skeleton is raised using raise skeleton) ✦ Healing, Necrotic

Area burst 2 within 10 squares; +12 vs Fortitude; 2d6+4 necrotic damage (crit 2d6+22); undead in the burst regain 10 hit points.

Deathwave (standard, encounter) ✦ Necrotic

Close blast 3; targets enemies; +12 vs Fortitude; 1d8+10 necrotic damage (crit 2d6+18), and the target is pushed 3 squares and knocked prone.

Raise Skeleton (minor 1/round; at-will)

Tal Lorvas animates one decaying skeleton. He raises the skeleton in any square within 10 squares of himself that he can see.

Alignment Evil        Languages Common, Abyssal
Skills Arcana +13
Str 10 (+3)      Dex 14 (+5)      Wis 12 (+4)
Con 12 (+4)      Int 20 (+8)      Cha 17 (+6)

Equipment: robes, magic orb +2 , staff implement .


Published in Dungeon Delve, page(s) 40.