Nexull, Vampire Lord - Monsters

Nexull, Vampire Lord
Medium natural humanoid (undead)
Level 11 Elite Lurker XP 1200

Initiative +12        Senses Perception +10; Darkvision
HP 186; Bloodied 93
Regeneration 10 (regeneration does not function while the vampire lord is exposed to direct sunlight)
AC 29; Fortitude 30, Reflex 27, Will 25
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 8, climb 4 (spider climb)
Action Points 1

(⚔) Short Sword (standard, at-will) ✦ Weapon

+13 vs AC; 1d6+8 damage.

(⚔) Spiked Chain (standard, at-will) ✦ Weapon

+13 vs AC; 2d4+8 damage.

Deft Strike (standard, at-will) ✦ Weapon

The vampire lord moves up to 2 squares and makes a melee basic attack at a +2 bonus.

Imperiling Strike (standard, encounter)

+15 vs Fortitude; 1d6+10 damage, and the target takes a -3 penalty to AC and Reflex defenses until the end of the vampire lord's next turn.

Blood Drain (standard; requires combat advantage against the target, recharges when an adjacent creature becomes bloodied) ✦ Healing

+13 vs Fortitude; 2d12+8 damage, the target is weakened (save ends), and the vampire lord regains 46 hit points.

Dominating Gaze (minor, recharge ⚅

Ranged 5; +13 vs Will; the target is dominated (save ends, with a -2 penalty on the saving throw). Aftereffect: The target is dazed (save ends). The vampire lord can dominate only one creature at a time.

Combat Advantage

A vampire lord deals 3d6 extra damage against any target it has combat advantage against.

Mist Form (standard; encounter) ✦ Polymorph

The vampire lord becomes insubstantial and gains a fl y speed of 12, but cannot make attacks. The vampire lord can remain in mist form for up to 1 hour or end the effect as a minor action.

Second Wind (standard; encounter) ✦ Healing

The vampire lord spends a healing surge and regains 46 hit points. The vampire gains a +2 bonus to all defenses until the start of its next turn.

Alignment Evil        Languages Common
Skills Acrobatics +15, Athletics +18, Bluff +13, Intimidate +13, Stealth +15, Thievery +15
Str 26 (+13)      Dex 20 (+10)      Wis 11 (+5)
Con 13 (+6)      Int 12 (+6)      Cha 16 (+8)

Equipment: leather armor , short sword .


Published in Dungeon Delve, page(s) 69.