Death Knight
Medium natural humanoid (undead)
Level 17 Elite Soldier XP 3200
| HP 324; Bloodied 162 | Initiative +11 |
| AC 33, Fortitude 31, Reflex 27, Will 29 | Perception+8 |
| Speed 5 | Darkvision |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Marshal Undead ✦ Aura 10
Undead allies of level 17 or lower gain a +2 power bonus to attack rolls while in the aura.
Standard Actions
(⚔) Soulsword (necrotic, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +22 vs. AC
Hit: 3d8 + 12 necrotic damage.
Effect: The death knight marks the target until the end of the death knight's next turn.
⚔ Containing Strike (necrotic, weapon) ✦ At-Will
Requirement: The death knight must be wielding a soulsword.
Attack: Melee 1 (one or two creatures); +22 vs. AC
Hit: 3d8 +12 necrotic damage, and the target is slowed until the end of the death knight's next turn.
Effect: The death knight marks the target until the end of the death knight's next turn.
ᗕ Unholy Flames (fire, necrotic) ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (living creatures in the burst); +20 vs. Reflex
Hit: 6d8 + 12 fire and necrotic damage.
Effect: Each undead ally in the burst deals 2d6 extra fire damage with melee attacks until the end of the death knight's next turn.
⚔ Warrior's Challenge (necrotic, weapon) ✦ Encounter
Requirement: The death knight must be wielding a soulsword.
Attack: Melee 1 (one or two creatures); +22 vs. AC
Hit: 4d8 + 19 necrotic damage, and the death knight pushes the target up to 2 squares. The death knight marks each enemy within 2 squares of the target until the end of the death knight's next turn.
Triggered Actions
⚔ Combat Challenge ✦ At-Will
Trigger: An enemy adjacent to and marked by the death knight shifts or makes an attack that doesn't include it as a target.
Effect (Opportunity Action): The death knight uses soulsword against the triggering enemy.
Implacable ✦ At-Will
Trigger: The death knight becomes marked, slowed, immobilized, dazed, or stunned by an effect.
Effect (Opportunity Action): The death knight makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.
Str 20 (+13) Dex 12 (+9) Wis 11 (+8)
Con 18 (+12) Int 13 (+9) Cha 14 (+10)
Alignment evil Languages Common
Equipment: soulsword, heavy shield , plate armor .
(6/1/2011)
Changed to match May update.
Published in Dungeon Delve, page(s) 122, Monster Vault, page(s) 42, Dungeon Magazine 196.