Rakshasa Destroyer
Medium natural humanoid
Level 21 Soldier XP 3200
Initiative +16 Senses Perception +20; low-light vision
HP 196; Bloodied 98
AC 37; Fortitude 37, Reflex 34, Will 35
Speed 6
(⚔) Longsword (standard, at-will) ✦ Weapon
The rakshasa destroyer makes two attack rolls and keeps the better result; +26 vs AC; 1d8+6 damage, and the target is marked until the end of the rakshasa's next turn.
(⚔) Claw (standard, at-will)
+26 vs AC; 1d8+6 damage.
⚔ Triple Attack (standard, at-will) ✦ Weapon
The rakshasa destroyer makes three melee basic attacks. If two or more attacks hit the same target, that target is dazed (save ends).
Deceptive Veil (minor; at-will) ✦ Illusion
The rakshasa destroyer can disguise itself to appear as any Medium humanoid. A successful Insight check (opposed by the rakshasa's Bluff check) pierces the disguise.
Knight's Move (move; recharge ⚄⚅)
The rakshasa destroyer can fl y up to 6 squares. It must land at the end of this move or else it crashes.
Alignment Evil Languages Common
Skills Athletics +22, Bluff +19, Insight +20, Intimidate +19
Str 25 (+17) Dex 19 (+14) Wis 21 (+15)
Con 20 (+15) Int 15 (+12) Cha 18 (+14)
Equipment: heavy shield , longsword , scale armor .
Published in Dungeon Delve, page(s) 135, Dungeon Magazine 170, page(s) 43.