Lich
Medium natural humanoid (undead)
Level 24 Elite Controller XP 12100
Initiative +14 Senses Perception +14; Darkvision
Necrotic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 5 necrotic damage.
HP 362; Bloodied 181
Regeneration 10 (if the lich takes radiant damage, regeneration doesn't function on its next turn)
AC 38; Fortitude 33, Reflex 38, Will 38
Immune disease, poison; Resist 10 necrotic
Saving Throws +2
Speed 6
Action Points 1
(➶) Shadow Ray (standard, at-will) ✦ Necrotic
Ranged 20; +28 vs Reflex; 3d8+7 necrotic damage.
➶ Necrotic Orb (standard, at-will) ✦ Necrotic
Ranged 20; +28 vs Fortitude; 3d8+7 necrotic damage, and the target is stunned until the end of the lich's next turn.
✻ Entropic Pulse (standard, recharge ⚄⚅) ✦ Necrotic
Area burst 2 within 20; +28 vs Reflex; 6d6+7 necrotic damage.
Indestructible
When a lich is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed.
Second Wind (standard; encounter) ✦ Healing
The lich spends a healing surge and regains 90 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.
Alignment Evil Languages Common, Elven
Skills Arcana +24, History +24, Insight +19
Str 12 (+13) Dex 15 (+14) Wis 15 (+14)
Con 18 (+16) Int 25 (+19) Cha 21 (+17)
Description: A lich is a gaunt, skeletal humanoid with withered skin stretched tightly across its bones. Its eyes have been lost to decay, but bright pinpoints of evil light burn in the empty sockets. A lich usually dresses in the rich robes and vestments it wore in life, although with the passing of the years these usually fade into tattered remnants.
Published in Dungeon Delve, page(s) 148.