Wild Hunt Acolyte
Medium fey magical beast (demon)
Level 21 Elite Skirmisher (Leader) XP 6400
Initiative +21 Senses Perception +23; low-light vision
Menacing Growl (Fear) aura 10; enemies within the aura take a -2 penalty to all defenses.
Shield of Abyssal Majesty aura 5; any ally in the aura gains the acolyte's resistances.
HP 410; Bloodied 205
AC 36 (36 against opportunity attacks); Fortitude 36, Reflex 33, Will 34
Resist 15 cold, 15 fi re, 15 thunder
Saving Throws +2
Speed 10, fly 10 (clumsy)
Action Points 1
(⚔) Bite (standard, at-will)
+26 vs AC; 2d8+9 damage (2d8+15 against an immobilized enemy), and the target cannot teleport and is slowed (save ends both). If the target is already slowed, it is immobilized instead.
⚔ Mobile Melee Attack (standard, at-will)
The wild hunt acolyte can move up to 5 squares and make one bite attack at any point during that movement. The hound doesn't provoke opportunity attacks when moving away from the target of its attack
Combat Advantage
A wild hunt acolyte deals 1d8 extra damage on melee attacks against any target it has combat advantage against.
Consume Soul (immediate reaction, when an ally within 5 squares of the acolyte is reduced to 0 hit points) ✦ Healing
The wild hunt acolyte regains 10 hit points.
Alignment Unaligned Languages -
Skills Endurance +24, Stealth +24
Str 30 (+20) Dex 28 (+19) Wis 27 (+18)
Con 29 (+19) Int 6 (+8) Cha 9 (+9)
Published in Dungeon Delve, page(s) 152.