Vecna's Silence
Large immortal humanoid (angel)
Level 28 Solo Brute XP 65000
Initiative +18 Senses Perception +26
HP 1280; Bloodied 640
AC 44; Fortitude 45, Reflex 40, Will 44
Immune disease, fear; Resist 15 cold, 15 fire, 15 radiant
Saving Throws +5
Speed 8, fly 12 (hover)
Action Points 2
(⚔) Longsword (standard, at-will) ✦ Cold, Fire, Weapon
Reach 2; +31 vs AC; 1d10+5 damage plus 2d8 fire damage plus 2d8 cold damage.
⚔ Unyielding Onslaught (standard, at-will) ✦ Cold, Fire, Weapon
+29 vs ; 3d8+10 damage.. Vecna's Silence makes four longsword attacks.
➶ Sign of Vengeance (minor, recharge ⚃⚄⚅) ✦ Teleportation
Ranged sight; Vecna's Silence places an invisible sign upon the target. Until the end of the encounter, as a move action, Vecna's Silence can teleport adjacent to the target, gaining combat advantage against that target until the end of its next turn.
ᗕ Coldfire Pillar (free, when first bloodied, encounter) ✦ Cold, Fire, Polymorph
Close burst 2; +29 vs Reflex; 2d8+8 cold damage plus 2d8+8 fire damage. Vecna's Silence is immune to all damage until the start of its next turn.
Angelic Summons (free, when first bloodied; encounter)
All angel minions within sight of Vecna's Silence revive with 1 hit point. They can stand as an immediate reaction and take a basic attack against an adjacent foe.
Vecna's Blindfold (free, must have combat advantage)
Any successful longsword attack on a foe against which Vecna's Silence has combat advantage leaves the target blinded (save ends).
Cloak of Vengeance (until bloodied) ✦ Cold, Fire
Attacks against Vecna's Silence take a -2 penalty until the angel is bloodied. While cloak of vengeance is in effect, a creature that makes a successful melee attack against the angel takes 1d12 fire damage and 1d12 cold damage.
Alignment Evil Languages Supernal
Skills Bluff +27, Insight +26
Str 30 (+24) Dex 18 (+18) Wis 25 (+21)
Con 24 (+21) Int 21 (+19) Cha 27 (+22)
Equipment: longsword x2, plate armor .
Published in Dungeon Delve, page(s) 181.