Marut Battlemaster - Monsters

Marut Battlemaster
Medium immortal humanoid
Level 26 Elite Soldier XP 18000

Initiative +22        Senses Perception +21; truesight 10
HP 482; Bloodied 241
Regeneration 20
AC 43; Fortitude 46, Reflex 38, Will 40
Immune sleep; Resist 10 thunder
Saving Throws +2
Speed 8, fly 4 (hover), teleport 4
Action Points 1

(⚔) Greatsword (standard, at-will) ✦ Thunder, Weapon

+33 vs AC; 1d10+13 damage plus 1d6 thunder damage, and the target is pushed 1 square.

Double Attack (standard, recharge ⚃⚄⚅) ✦ Thunder, Weapon

+31 vs ; 5d10+9 damage.. The marut battlemaster makes two greatsword attacks. It can shift up to 6 squares between the first and second attacks.

Warrior's Urging (standard; requires greatsword, encounter) ✦ Charm, Weapon

close burst 4; targets each enemy in burst that the marut battlemaster can see; +33 vs AC; 3d10+13 damage.

Dragon's Fangs (standard; requires greatsword, daily) ✦ Weapon

+33 vs AC; 2d10+3 damage. The marut battlemaster makes two attacks against one target, or one attack against two different targets. Miss: Half damage.

Into the Fray (minor; encounter)

The marut battlemaster can shift up to 3 squares, as long as it ends the move adjacent to an enemy.

Combat Challenge

Every time the death knight attacks an enemy, whether that attack hits or misses, the death knight can mark that target. The mark lasts until the end of the death knight's next turn. In addition, whenever an adjacent enemy shifts, the death knight makes a melee basic attack against that enemy (as an immediate interrupt).

Combat Superiority

A marut battlemaster gains a +2 bonus to opportunity attacks. An enemy struck by opportunity attacks stops moving if a move provoked the attack.

Alignment Unaligned        Languages Supernal
Skills Athletics +30, Endurance +25, Intimidate +20
Str 35 (+25)      Dex 24 (+20)      Wis 26 (+21)
Con 25 (+20)      Int 14 (+15)      Cha 15 (+15)


Published in Dungeon Delve, page(s) 182.