Dhampyr Coercer
Medium natural humanoid , vampire
Level 17 Elite Controller XP 3200
Initiative +13 Senses Perception +15; low-light vision
HP 324; Bloodied 162
AC 31; Fortitude 29, Reflex 30, Will 32
Saving Throws +2
Speed 6
Action Points 1
(⚔) Katar (standard, at-will) ✦ Weapon
+22 vs AC; 2d6+7 damage (crit 4d6+19).
⚔ Blood Dance (standard, at-will) ✦ Weapon
The dhampyr coercer makes two melee basic attacks. Each hit also slides the target 1 square
⚔ Tear the Vein (standard; requires combat advantage, encounter) ✦ Healing
+19 vs Fortitude; 2d8+6 damage, and the dhampyr coercer regains 40 hit points.
➶ Luring Gaze (minor 1/round, at-will) ✦ Charm, Gaze
Ranged 5; +20 vs Will; the coercer pulls the target 3 squares and the target is dazed (save ends). This attack does not provoke opportunity attacks.
ᗕ Repelling Gaze (standard, at-will) ✦ Fear, Gaze
Close burst 3; targets enemies; +19 vs Will; 1d8+7 psychic damage, and the coercer pushes the target 3 squares.
Bloody Fey Step (move; encounter)
The dhampyr coercer teleports 5 squares. Any target that the coercer ends its teleport adjacent to grants combat advantage to it.
Alignment Unaligned Languages Common, Elven
Skills Bluff +20, Stealth +15
Str 12 (+9) Dex 21 (+13) Wis 15 (+10)
Con 18 (+12) Int 16 (+11) Cha 24 (+15)
Equipment: katar , leather armor .
Published in Dragon Magazine Annual, Dragon Magazine 371, page(s) 38.