Remliel, Angel of Prophecy - Monsters

Remliel, Angel of Prophecy
Huge immortal humanoid (angel)
Level 23 Solo Skirmisher XP 4800

Initiative +20        Senses Perception +23
HP 872; Bloodied 436 ; see also prophecy of rebirth
AC 40; Fortitude 38, Reflex 37, Will 37
Immune disease, fear; Resist 15 thunder, 15 cold, 15 radiant
Saving Throws +5
Speed 8, fly 12 (hover)
Action Points 2

(⚔) Katar (standard, at-will) ✦ Cold, Radiant, Weapon

Reach 3; +28 vs AC; 1d10+8 damage plus 2d8 cold and radiant damage (crit 18 + 1d10 damage plus 16 cold and radiant damage).

Katar Death Dance (standard, at-will)

Remliel can make katar attacks against four different enemies. After each attack (hit or miss), Remliel can shift 2 squares

Mark of Prophecy (minor, at-will)

Reach 3; +26 vs Will; the target is under the effects of Remliel's mark of prophecy. Remliel can only have one creature under the effects of a mark of prophecy at time. The mark of prophecy has the following effects: the target is marked by Remliel, and while marked and within sight of Remliel, when the target hits Remliel, the angel can force it to reroll the attack at a -2 penalty. Also, once on each of his turns as a free action, if Remliel misses the target with a melee attack, the angel can reroll that attack.

Word of Prophecy (free, when first bloodied, encounter) ✦ Thunder, Fear

Close burst 3; +23 vs Will; 3d8+9 thunder damage, and the target is pushed 3 squares and takes ongoing 10 psychic and is slowed (save ends both).

Angelic Presence (while not bloodied)

Any attack against Remliel takes a -2 penalty to the attack roll.

Prophecy of Rebirth

The first time each day that Remliel is reduced to 0 or fewer hit points, he gains regeneration 10 until he regains hit points equal to his bloodied amount or is reduced to 0 or fewer hit points again, whichever comes first.

Threatening Reach

Remliel can make opportunity attacks against all enemies within his reach (3 squares).

Alignment Any        Languages Supernal
Skills Acrobatics +23, Insight +23, Intimidate +24
Str 29 (+20)      Dex 24 (+18)      Wis 25 (+18)
Con 26 (+19)      Int 19 (+15)      Cha 27 (+19)

Equipment: katar x2, plate armor .


Published in Dungeon Magazine 162, page(s) 50, Dungeon Magazine Annual, page(s) 47.