Ice Troll Rimehammer
Large natural humanoid
Level 25 Soldier XP 7000
Initiative +21 Senses Perception +18
Emanating Cold aura 1; any enemy that starts its turn in the aura is slowed by the numbing cold until the start of its next turn.
HP 227; Bloodied 113
Regeneration 20
AC 41; Fortitude 39, Reflex 37, Will 36
Vulnerable acid or fire (if the troll takes acid or fire damage, its regeneration does not function until the end of its next turn)
Speed 8 (ice walk)
(⚔) Maul (standard, at-will) ✦ Weapon
Reach 2; +32 vs AC; 2d8+10 damage, and the target takes ongoing 15 cold damage (save ends).
(⚔) Bull Rush (standard, at-will)
+28 vs Fortitude; the ice troll pushes the target 1 square and shifts into the vacated space.
⚔ Frenzied Strike (free, when a troll's attack bloodied an enemy, at-will)
The troll makes a maul attack.
⚔ Rimehammer (standard, recharge ⚅
Reach 2; +32 vs AC; 4d8+10 damage and the target takes ongoing 10 cold damage and is immobilized (save ends both).
Troll Healing✦ Healing
If the troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.
Alignment Chaotic evil Languages Common, Giant
Skills Athletics +27, Endurance +25
Str 30 (+22) Dex 25 (+19) Wis 22 (+18)
Con 27 (+20) Int 9 (+11) Cha 14 (+14)
Equipment: maul , scale armor .
Published in Dungeon Magazine 162, page(s) 52, 59, Dungeon Magazine Annual, page(s) 49, 56.