Obsen - Monsters

Obsen
Medium natural humanoid
Level 13 Elite Controller (Leader) XP 1600

Initiative +9        Senses Perception +10
Entropic Imperative aura 3; allies who start their turns within the aura gain a +2 bonus to attack rolls and damage rolls.
HP 256; Bloodied 128
AC 29; Fortitude 24, Reflex 27, Will 27
Saving Throws +2
Speed 6
Action Points 1

(⚔) Chaos Blade (standard, at-will) ✦ Weapon

+18 vs AC; 1d4+3 damage, and the target is stunned until the end of Obsen's next turn.

Tumescent Nodule (standard, at-will, usable 4/day) ✦ Acid, Poison

Obsen rips a nodule from his body and hurls it at an enemy within range; Obsen takes 5 damage: ranged 5/10; +17 vs Reflex; 1d6+5 acid damage, and ongoing 5 poison damage (save ends). Each creature adjacent to the target takes 5 acid damage.

Chaos Seed (standard; sustain minor, encounter) ✦ Zone

Area burst 2 within 10; targets enemies; +17 vs Will; on a hit, the target is dazed and makes a melee basic attack against one ally adjacent to it. Miss: The target is dazed and does not make an attack. Effect: The burst creates a zone that persists until the end of Obsen's next turn. Obsen can sustain the effect by spending a minor action, and can move the zone 3 squares by spending a move action. Any creature that starts its turn inside the zone is subject to another attack.

Chaos Blast (standard, recharge ⚃⚄⚅)

Close blast 5; +15 vs Fortitude; 2d8+6 damage, and the target grants combat advantage to any enemy (save ends). Aftereffect: The target takes 5 damage.

Writhing Chaos (standard, encounter) ✦ Teleportation

Three ribbons of light appear in the air and attack; ranged 10; three targets; +15 vs Reflex; (three attacks)1d8+6 damage, and the target teleports to a square of Obsen's choosing within 5 squares of him.

Chaos Stride (minor, recharge when first bloodied) ✦ Teleportation

Close burst 1; +15 vs Will; 1d8+6 damage, and the target is dazed (save ends). After the attack, Obsen teleports 1 square for each enemy he hit with this attack.

Alignment Chaotic evil        Languages Common, Primordial
Skills Arcana +17, Dungeoneering +10, History +17, Nature +10
Str 11 (+6)      Dex 17 (+9)      Wis 8 (+5)
Con 16 (+9)      Int 23 (+12)      Cha 19 (+10)

Equipment: stained robes, chaos blade, 4 tumescent nodules


Published in Dungeon Magazine 162, page(s) 25.