Horrid Spawn
Medium elemental humanoid
Level 9 Brute XP 400
Initiative +7 Senses Perception +1
Sickening Stench aura 2; any living enemy that starts its turn within the aura takes a -2 penalty to attack rolls.
HP 120; Bloodied 60
AC 21; Fortitude 23, Reflex 21, Will 20
Immune chaos phage, fear
Speed 6
(⚔) Toothy Tentacle (standard, at-will)
Reach 2; +12 vs AC; 2d6+5 damage, and if the target moves, shifts, or is forcibly moved before the start of the horrid spawn's next turn, it takes 5 extra damage.
⚔ Mutilating Rend (standard, recharge when a horrid spawn reduces an enemy to 0 hit points)
Reach 2; +12 vs AC; 4d6+5 damage, and ongoing 5 damage (save ends). Aftereffect: The target is dazed until the end of its next turn.
Shuddering Delight ( when a horrid spawn reduces an enemy to 0 hit points)
The horrid spawn gains 20 temporary hit points, but grants combat advantage to any enemy until the start of its next turn.
Alignment Chaotic evil Languages understands Common and Primordial
Str 21 (+9) Dex 17 (+7) Wis 4 (+1)
Con 20 (+9) Int 5 (+1) Cha 14 (+6)
Equipment: rags
Published in Dungeon Magazine 162, page(s) 26.