Wellspring Horror
Medium aberrant humanoid
Level 13 Solo Controller XP 4000
Initiative +10 Senses Perception +9; low-light vision
HP 635; Bloodied 317
AC 29; Fortitude 28, Reflex 26, Will 25
Saving Throws +5
Speed 6, climb 3
Action Points 2
(⚔) Tentacle (standard, at-will)
Reach 2; +20 vs AC; 2d6+6 damage, and the target is grabbed. The Wellspring horror can grab up to three targets.
⚔ Bite (minor, at-will) ✦ Poison
Targets a creature the Wellspring horror has grabbed; +20 vs AC; 1d6+6 damage, and ongoing 5 poison damage (save ends).
⚔ Tentacle Rip (standard, recharge ⚄⚅)
Targets a creature the Wellspring horror has grabbed; +18 vs Fortitude; 5d6+6 damage, and the target is pushed 3 squares, knocked prone, and no longer grabbed.
ᗕ Tentacle Flurry (standard, at-will)
Close burst 1; +20 vs AC; 2d6+6 damage, and the target slides 1 square and is knocked prone.
Tentacle Block (immediate reaction, usable when targeted by a melee or ranged attack; requires a target the wellspring horror has grabbed; at-will)
The Wellspring horror changes the attack's target from itself to a creature it is grabbing other than the attacker.
Tentacle Scuttle (move; at-will)
The Wellspring horror shifts 2 squares.
Alignment Chaotic evil Languages Common, Deep Speech
Skills Athletics +17
Str 22 (+12) Dex 19 (+10) Wis 6 (+4)
Con 15 (+8) Int 8 (+5) Cha 17 (+9)
Published in Dungeon Magazine 162, page(s) 83.