Wellspring Horror - Monsters

Wellspring Horror
Medium aberrant humanoid
Level 13 Solo Controller XP 4000

Initiative +10        Senses Perception +9; low-light vision
HP 635; Bloodied 317
AC 29; Fortitude 28, Reflex 26, Will 25
Saving Throws +5
Speed 6, climb 3
Action Points 2

(⚔) Tentacle (standard, at-will)

Reach 2; +20 vs AC; 2d6+6 damage, and the target is grabbed. The Wellspring horror can grab up to three targets.

Bite (minor, at-will) ✦ Poison

Targets a creature the Wellspring horror has grabbed; +20 vs AC; 1d6+6 damage, and ongoing 5 poison damage (save ends).

Tentacle Rip (standard, recharge ⚄⚅)

Targets a creature the Wellspring horror has grabbed; +18 vs Fortitude; 5d6+6 damage, and the target is pushed 3 squares, knocked prone, and no longer grabbed.

Tentacle Flurry (standard, at-will)

Close burst 1; +20 vs AC; 2d6+6 damage, and the target slides 1 square and is knocked prone.

Tentacle Block (immediate reaction, usable when targeted by a melee or ranged attack; requires a target the wellspring horror has grabbed; at-will)

The Wellspring horror changes the attack's target from itself to a creature it is grabbing other than the attacker.

Tentacle Scuttle (move; at-will)

The Wellspring horror shifts 2 squares.

Alignment Chaotic evil        Languages Common, Deep Speech
Skills Athletics +17
Str 22 (+12)      Dex 19 (+10)      Wis 6 (+4)
Con 15 (+8)      Int 8 (+5)      Cha 17 (+9)


Published in Dungeon Magazine 162, page(s) 83.